Comments?
NT run out
1nt (X) P* (P) XX
Pass forces XX
Pass by responder shows a strong hand and any escape from opponents must be doubled.
2C, clubs and hearts or spades. 2H by opener is pass or correct, 2D by opener is natural and a suggestion to play.
2D, diamonds and spades
1nt (X) XX* (P) 2C
XX shows a good 5 card suit, 2C is pass or correct
1nt (X) 2C*
4/4+ Clubs and diamonds. Pass or correct
1nt (X) 2D*
4/4+ diamonds and hearts. Pass or correct
1nt(X) 2H*
4/4+ hearts and spades, Pass or correct
Sometimes it will be 3 / 4. Or 4 / 3 in our touching suits , if we have to run, we have to run.
1nt (X) 2S
2S to play
1nt (X) 2nt/3C/3D/3H transfer to next higher suit, preemptive
After a balancing seat double: 1nt (P) P (X)
Opener can run with a nice 5c suit, otherwise wait for R to use DONT
XX relay to 2C pass or correct
2m: m + higher suit
2H 4/4+ hearts and spades
2S spades
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10-13nt run out
#1
Posted Today, 12:39
"And no matter what methods you play, it is essential, for anyone aspiring to learn to be a good player, to learn the importance of bidding shape properly." MikeH
#2
Posted Today, 19:07
Well, I'm not sure what it gets you over either Guoba rescues (non-Canadians may know it as Moscow escapes, but they're wrong) or a rescue system with an immediate strength-showing XX.
Any pass-forces-redouble has two downsides:
For a system that prioritises finding the least bad place to go down, this one seems very sensible. It's not my priority, as regular readers here will well know.
Any pass-forces-redouble has two downsides:
- 4th seat gets two shots at it (although this one, where the strength showing nature is obvious round 1, probably has a different best meanings for each round than Guoba). This one, the doubler also gets a chance to reconsider, like the strength-showing XX, but also can continue to pass the decision to partner.
- You can't play 1NTx. Many experts have laughed at me for caring, as 1NTxx is game, but the number of huge matchpoint results I have got from -100 into partscores or -200 or -300 into game is at least memorable (and +180 is almost never worth any fewer matchpoints than +760 would have been). -200 into partscores, not so much. -400 or -600 into game? Also, not so much.
For a system that prioritises finding the least bad place to go down, this one seems very sensible. It's not my priority, as regular readers here will well know.
When I go to sea, don't fear for me, Fear For The Storm -- Birdie and the Swansong (tSCoSI)
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