Lots to mull over here, and I agree with most of it. But there's a switch here - at least a switch between the way I read the OP and this latest reply. The OP started with this [my emphasis]:
Quote
I've been looking for a system suitable for beginners, or playable with relatively little experience with the game. While this is a dangerous topic to have an opinion on I personally think that strong club is a more friendly start than many other approaches.
The response moves into "this is a great system for bridge players who want to stick a toe into String Club" - which, whether it's "relatively little experience with the game" or long-time C players, is a whole other story, and a lot of what I say isn't as relevant.
DavidKok, on 2024-January-25, 04:14, said:
This is indeed one of the problems with strong club, though I do not advocate making the systems equal complexity. I think the "when we don't open 1♣" deserves most attention by far - that's where the system gains, where the unnatural bids are lurking and what comes up most often.
What unnatural bids? 1
♠-4
♠ means "I think you can make 4
♠ with my cards, but not slam". So now, even if you need an artificial slam-try raise, it's going to be much more "natural" than standard, because a) opener only has two ranges; b) we don't have to worry about "I don't have extras" "well, I don't have extras either".
One of the joys of a limited opener system is that so much more of your system can be straight natural (okay, game-playing around the "grunt" 1
♦ call aside). 2
♣-2
♥? Natural, passable, but inviting a raise with support. 2
♦-pretty much anything? "Thanks, partner, here's where we're playing."
NT is NT, but that can be as natural (or not) as you want it to be.
So, sure and you should spend most of your effort on the non-1
♣ openers, but the *system* doesn't have to be complicated.
For players learning Precision as their entry to bridge, all the judgement - especially "partner has 5+spades and 11-15 HCP. Where do you want to play? Is there a question you want to ask?" is hard work and requires a lot of practise and experience and analysis. But the questions are going to be pretty much "raise to the appropriate level" or "bid your suit, and find out where the fit is[n't], and then maybe invite in the appropriate suit or NT, but usually place the contract".
For standard players learning Precision, yes, this is also the "hardest part" and most important, but it is the "untraining" that is the problem. Even newer standard players have innate analysis, and some of it is *wrong* opposite 11-15; and recognizing what they already "know without knowing" is very hard. Even for experienced players, where you can explain where their instinct doesn't apply and they'll immediately understand in theory, it's hard to notice when you're acting on instinct and double-check to see if it still works.
(I'm starting a new Precision partnership with an experienced Precision player who like me hasn't played it for a number of years. He still thought a "good 10 with a ruffing value" was a limit raise, having agreed that "we accept on a Goren opener". 23-and-a-doubleton isn't likely to make game unless you're Meckstroth, and I ain't. I'm sure that I made a number of "instinct" calls that day too that weren't right, but because my regular system is K/S, I'm more used to "not playing with E., have to double-check my instinct".)
Quote
Yes, this is the main reason why I don't promote strong club with beginners. I think it is better to read this system with an attitude of "Hey, if you were interested in strong club but always thought it was too scary or artificial, give this version a spin!".
Right, but that's not what you said in the OP.
Quote
My goal was mostly to offer something to bridge the gap between standard and full-on optimised strong club systems. I've run into quite a few beginners and improving players looking to improve their system away from what they learned from some leaflet or introductory course, and having an off-the-shelf version of strong club is a valuable alternative in my opinion.
Heh, I did the same at one point, still have my notes for "Calgary Precision" somewhere. 15-17NT (keep your system), basic responses to everything; a little more detail in defence after 1
♣, because these were all "high-B"s who could understand a bit of system and could immediately see the issues that a 2
♥ overcall causes (over even a "psycho-Suction 1
♥" call, which you can choose to ignore(*)).
Quote
It helps that I genuinely believe this system is easier than standard.
Agree. At least at a similar complexity level to their standard system.
Quote
Oh yeah, right, another situation where "standard instinct" will betray players. I think that even for newer players, the reverse should be taught - and it should be pretty obvious what it has to be (basically, you "teach" it as "what would this show? Remember, if partner wants to go back to your first suit, we're at the 3 level, and they could be on a good 6 HCP" and they will clue in pretty fast that it has to be "max strength *and shape*", and if they're a little farther along, "working cards/suits of quality". Reverses in Precision basically "teach themselves" - but for standard players that "play reverses", their judgement *as responder* will betray them until they unlearn what "they know".
So, I'm not disagreeing at all - just noting that there are different issues with:
- "this is a great system to teach new-to-Bridge players" (sure, yes, probably, but "learn the system everyone else at the club plays, and it's one less hurdle to getting a game with them", and "but we still have to teach [common system] at least enough for them to understand their opponents' auctions, in particular for those partscore battles"), and
- "this is a great system for bridge players, even newer bridge players, to get a feel for Strong Club (especially so they can understand when the opponents play it), and maybe decide they like playing it and putting effort into system-ing up the holes rather than into fixing their standard system (or notice where those holes are in standard because they "aren't there" in Precision so they can put effort into that).
Different issues apply - for one thing, the "can't find someone to play with" becomes "this is easy enough that even I can teach it to my partner, at least well enough to try for a day.")
(*) And I suggested they did, basically no matter what 1
♥ showed. "Pass is your 1
♦ response, X is your 1
♥ response, all else systems on". Works *really well* against Wonder Bids, Psycho- (even more so, regular) Suction, and even natural overcalls (yes, I've had someone psych an overcall before!).
When I go to sea, don't fear for me, Fear For The Storm -- Birdie and the Swansong (tSCoSI)