2. Motivation and (dis)advantages
Partner opens a strong notrump, let's say 14
+-17
- (if you play 15-17 or 14-16 that will not impact the examples). You pick up an 11HCP hand with 2=4=3=4 distribution. If partner has 4 hearts you would like to go to 4
♥, and otherwise you want to bid 3NT. The standard way of bidding this hand is 2
♣ Stayman, asking for partner's 4-card major suit(s). If partner answers 2
♥ all will be well - just raise to 4. Over 2
♦ or 2
♠ you are not as well-placed. Your jump to 3NT might well give away the lead, having needlessly informed the opponents of partner's spade holding. Flip our major suits and the situation is even worse - the common methods of exploring game first reveal opener's heart holding before investigating a possible 4-4 spade fit.
A few hands later partner again opens a strong notrump. You find yourself looking at
♠KTxx,
♥xx,
♦x,
♣KJ8xxx. In the presence of a spade fit 4
♠ seems like a reasonable guess (if this seems scary, replace a king with an ace, or upgrade that 8 of clubs to the ten). Without a spade fit you would like to sign off in 3
♣ or 3NT, depending on partner's holding in clubs. There is no way to show this hand in standard. So you make a guess - probably upgrade to a game force, and pray we land on our feet.
Last hand of the evening, and partner again opens a strong notrump. You pick up
♠x,
♥KQxx,
♦Axx,
♣AJTxx. It is unclear what the best contract is - probably 4
♥ or 3NT, but it is also possible 5
♣, 6
♣ or 6
♥ are the best spots. Even 6
♦ is possible (but unlikely). Starting with Stayman carries significant risks regardless of partner's answer - over 2
♦, what does 3
♣ show? Over 2
♥, can you show the spade shortage or the long side suit, near essential for slam investigation? And over 1NT-2
♣; 2
♠-3
♣ you will probably be fine, but can you still explore 3NT versus 5
♣ (versus slam)?
The three hands above are challenging for similar reasons - the
balanced hand principle. Opposite a balanced hand it is often best to
show our shape and values, leaving opener in a great position to determine the degree of fit and combined trick-taking potential. By contrast, Stayman
asks for more information about the balanced hand, while it is typically best to conceal it. This costs valuable bidding space. Heeman, and now also mini-Heeman, focuses on giving responder ways to show the shape and values of all hand types that want opener's input, while letting us blast to games(/partscores) with the others. As mentioned before mini-Heeman only uses the 2
♣, 2
♦ and 2
♥ bids and their followups, leaving it compatible with the structures people are already currently playing. However, there are a few downsides. Better get those out of the way first:
- Mini-Heeman is incompatible with Garbage and Crawling Stayman. With a weak hand with 5-4 (or longer) in the majors your only option is to transfer to the longer major, and hope you land on your feet. With a three-suited hand with short clubs you can choose for a transfer to any of the three(!) suits at the 2-level, but you cannot ask for opener's longer suit(s).
- When responder has exactly 4-4 in the majors and opener has neither or exactly spades, in standard responder will find out there no need to reveal the major(s) after 1NT-2♣; 2♦/2♠. In mini-Heeman opener's hand is concealed, but responder shows their holding in the major suits.
- Combining multiple hand types in 2♣ leaves it somewhat more vulnerable to interference. Arguably this is already an issue with regular Stayman, and since a mini-Heeman 2♣ (almost) always has invitational strength it is likely you can recover, but it is worth mentioning.
- Heeman seems to have been originally written for a weak (12-14) notrump, then adjusted for a strong (15-17) notrump. Personally I suspect the method works best with a strong notrump, but it might adjust back reasonably well to a weak notrump setting.
By contrast, the advantages are:
- The strong hand stays concealed, other than revealing whether or not there is a major suit fit (which will always need to be revealed to place the final contract).
- Unbalanced hand types with a 4-card major suit can pattern out and offer choice of game or slam try decisions (but can also choose to simply blast game).
- When a major suit fit is found this is announced to both partners, so that we may immediately begin with game/slam tries.
- We get a free transfer to 2♦.