Zelandakh, on 2012-October-05, 04:26, said:
Codo, by this do you mean the convention I suggested earlier (first step = bad; steps 2-5 = good + key card response) or that you should bid 5m with the bad hand and the normal Minorwood response with a good hand. If you play the second of these then I strongly recommend trying out the former which I think is several orders of magnitude better.
Codo, on 2012-October-05, 06:00, said:
Yes. I play it the same way as you do, anything else looks horrible to me. Is there a name for it? In German it is "bedingte Asfrage", but I have no idea what it is called elsewhere..
PhilKing, on 2012-October-05, 06:50, said:
It was in one of Rosenkranz' books about 20 years ago - I think he called it "RKCB min/max zoom" - not very catchy, but I still use that description. He also had some relay situations where, after showing shortage, you bid step 1 with a void and make a "zoom" RKCB response with singleton.
Zelandakh, on 2012-October-05, 07:22, said:
Funnily enough I am doing this too in certain auctions - using the first step to show a void. I have never read any books by Rosenkranz but it does rather sound like I should!
Ok, so I didn't invent "shape-oriented conditional key card asks", either. (They are "shape-oriented" in the sense that "min/max" is interpreted as having more to do with shape (e.g. 5143 is "worse" than 5044) than general values.)
In my system, these conditional key card asks are used in situations where
- Teller's shape is only nearly resolved, in the sense that he can still have different but qualitatively similar shapes, at the level of 3♠ or higher;
- Teller's hcp will be known to lie within a certain narrow range once shape is fully resolved;
- bidding space is so scarce that key card investigations cannot always wait until Teller's shape is fully resolved.
If 4T+1 is available as a conditional key card ask with trump suit T, then the continuations are
4T+2 = best shape
...Now steps as if responding to Parity Key Card Blackwood, i.e.
...4T+3 = even # of working* key cards
......4T+4 = TQ ask
......(...)
...4T+4 = odd # of working* key cards, no TQ
...5T = odd # of working* key cards, TQ
others = worst shape, steps as if responding to Parity Key Card Blackwood
In detail:
4T+3 = worst shape, even # of key cards
...4T+4 = TQ ask
...(...)
4T+4 = worst shape, odd # of key cards, no TQ
5T = worst shape, odd # of keycards, TQ.
* i.e. outside any void (if any) in Teller's hand
Note that switching 'best' and 'worst' doesn't work as smoothly, because over 4T+2 (now: worst shape), there must be a reliable way to get out in 5T if Asker was only interested in slam opposite the best shape.
If 4M-1 is available as a conditional key card ask with the major suit M as trumps, then the responses are usually
4M = worst shape(s)
others = best shape, steps as if responding to Parity Key Card Blackwood (but steps as in regular RKC would obviously work as well)
although in at least one case I currently play
4M = worst shape(s)
4M+1 = best shape (steps as if Responding to Parity Key Card Blackwood over this)
others = next best (next worst) shape, steps as if resonding to Parity Key Card Blackwood.
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I'd like to know more about similar (shape-oriented) structures, including Rosenkranz's (the original?) and Zelandakh's.