Sir
After playing a lot of Team matches during this difficult times, I want to make a few suggestions, which may help the game interesting further:
1. In a Team match, a Timer option should be made available for the number of minutes required for completing a Board, which will be systemic monitored. If any Pair finishes a Board in one Table, it has to wait for completion of the same Board in the Other Table. This way, simultaneously, each Board will be completed at the same time by the Teams. This will reduce the chances of unethical practice of finishing a Board early and using the result favourably through messaging. This reduces even a 0.001% chance of any such evil act. ...
2.. While Creating a Team Match, it is not identifiable, whether a player enlisted in the Team Match is available or not, unless, if he is a friend. After creation, the invitation goes to each player and reverts, if not accepted... But, if a method is built-in to know whether he is available or not in the BBO at the time of entering the players' name in the Name field, will help in getting rid of multiple invitations.
Frankant...
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Suggestions to software in Team Match Timer & Registration formality
#2
Posted 2020-May-19, 00:43
frankant, on 2020-May-19, 00:28, said:
1. In a Team match, a Timer option should be made available for the number of minutes required for completing a Board, which will be systemic monitored. If any Pair finishes a Board in one Table, it has to wait for completion of the same Board in the Other Table. This way, simultaneously, each Board will be completed at the same time by the Teams. This will reduce the chances of unethical practice of finishing a Board early and using the result favourably through messaging. This reduces even a 0.001% chance of any such evil act. ...
2.. While Creating a Team Match, it is not identifiable, whether a player enlisted in the Team Match is available or not, unless, if he is a friend. After creation, the invitation goes to each player and reverts, if not accepted... But, if a method is built-in to know whether he is available or not in the BBO at the time of entering the players' name in the Name field, will help in getting rid of multiple invitations.
2.. While Creating a Team Match, it is not identifiable, whether a player enlisted in the Team Match is available or not, unless, if he is a friend. After creation, the invitation goes to each player and reverts, if not accepted... But, if a method is built-in to know whether he is available or not in the BBO at the time of entering the players' name in the Name field, will help in getting rid of multiple invitations.
I think these suggestions are too niche to be worthwhile.
- If people are going to cheat, the result of the board at a table is irrelevant. Why would they wait until the end of the hand to exchange far less valuable information than they could have exchanged at the start of the hand.
- The software does this when you create the team match but not creating the match when one of the players is offline or playing in another event.
#3
Posted 2020-May-20, 11:34
This reply is brooking no expert thinking... why in ACBL tourney it is available, that movement is always simultaneous in Speedball, etc. Why can't it be introduced in Team Matches? Cheat is the least of thinking but better for the game is to introduce some good aspects. Think over please.
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