Boards played wrong orientation in a Howell
#1
Posted 2019-May-08, 07:26
#2
Posted 2019-May-08, 07:48
portia2, on 2019-May-08, 07:26, said:
If there is a stationary pair, I would just give them a warning if they are not serial offenders.
#3
Posted 2019-May-08, 07:54
#4
Posted 2019-May-08, 08:50
As for tv, screw it. You aren't missing anything. -- Ken Berg
Our ultimate goal on defense is to know by trick two or three everyone's hand at the table. -- Mike777
I have come to realise it is futile to expect or hope a regular club game will be run in accordance with the laws. -- Jillybean
#5
Posted 2019-May-08, 09:22
#9
Posted 2019-May-09, 08:54
pescetom, on 2019-May-09, 03:22, said:
Which is quite common in Howell movements.
The 7-table movement we played this week at our club has 6 pairs that stay at the same table, and 5 of them have arrow switches at different times during the movement. Since the switches are different for each table, the director can't make a general announcement that everyone should switch now. We have table mats that say which direction everyone should be sitting each round, but players have to check them carefully.
As I mentioned before, electronic scoring devices help, but we had a technical failure this week and had to revert to paper travellers.
Many clubs also give out printed movement guides to each pair at the beginning of the session, but our club doesn't have a printer on site, so we can't print out the customized guides.
With all these limitations, we're quite forgiving of mistakes.
#10
Posted 2019-May-09, 09:44
barmar, on 2019-May-09, 08:54, said:
With all these limitations, we're quite forgiving of mistakes.
The non-electronic guide scheme I like best is when there is a stationary card for each table which not only lists which pairs should be where in which round but clearly states at the bottom something like "NS stay here but become EW; EW go to table 6 in NS". Even the dumbest players will get this. Unless of course your movements are not independent of round and pair.
#11
Posted 2019-May-09, 13:13
barmar, on 2019-May-09, 08:54, said:
The 7-table movement we played this week at our club has 6 pairs that stay at the same table, and 5 of them have arrow switches at different times during the movement. Since the switches are different for each table, the director can't make a general announcement that everyone should switch now. We have table mats that say which direction everyone should be sitting each round, but players have to check them carefully.
As I mentioned before, electronic scoring devices help, but we had a technical failure this week and had to revert to paper travellers.
Many clubs also give out printed movement guides to each pair at the beginning of the session, but our club doesn't have a printer on site, so we can't print out the customized guides.
With all these limitations, we're quite forgiving of mistakes.
I find it hard to understand this movement. Anyway why not play a full Howell with 7 tables?
#12
Posted 2019-May-09, 14:56
Vampyr, on 2019-May-09, 13:13, said:
Because he has twelve pairs that "have to" be stationary.
As for tv, screw it. You aren't missing anything. -- Ken Berg
Our ultimate goal on defense is to know by trick two or three everyone's hand at the table. -- Mike777
I have come to realise it is futile to expect or hope a regular club game will be run in accordance with the laws. -- Jillybean
#13
Posted 2019-May-09, 15:46
blackshoe, on 2019-May-09, 14:56, said:
I gathered six, but even so it is an eye opener. We have one pair that is bona fide (blind player) and one borderline (limited mobility, but still manages to slip outside to smoke between rounds). Plus another two or three who somehow always manage to end up stationary at Mitchell.
#14
Posted 2019-May-09, 17:13
Get the facts. No matter what people say, get the facts from both sides BEFORE you make a ruling or leave the table.
Remember - just because a TD is called for one possible infraction, it does not mean that there are no others.
In a judgement case - always refer to other TDs and discuss the situation until they agree your decision is correct.
The hardest rulings are inevitably as a result of failure of being called at the correct time. ALWAYS penalize both sides if this happens.
#15
Posted 2019-May-09, 22:41
pescetom, on 2019-May-09, 15:46, said:
I usually "end up stationary" in a Mitchell -- if I get there early enough. If the director asks us to sit EW, we do. I don't have a problem with that, except when he asks us to do that over three or four consecutive days. I think he does that because he knows we won't give him a hard time, though on day three it is tempting. I have commented, mildly, on the unfairness of that, after the session, once or twice. That works for a while.
We haven't - yet - reached the point where every available NS is always taken by people who insist they need to be stationary. Usually it's about half, I think.
As for tv, screw it. You aren't missing anything. -- Ken Berg
Our ultimate goal on defense is to know by trick two or three everyone's hand at the table. -- Mike777
I have come to realise it is futile to expect or hope a regular club game will be run in accordance with the laws. -- Jillybean
#16
Posted 2019-May-10, 08:21
pescetom, on 2019-May-09, 09:44, said:
Because of the arrow switches, the direction you sit at the next table depends on the round.
#17
Posted 2019-May-10, 08:33
Vampyr, on 2019-May-09, 13:13, said:
A full Howell for 14 pairs requires 13 rounds, so we'd have to play 26 boards. Our club games are just 24 boards, so we use a 3/4 Howell.
Our club is relatively young (I think only 4-6 of the regulars are 70+, and we've recently gotten an influx of college students), we don't have any pairs who need to be stationary.
#18
Posted 2019-May-10, 11:28
barmar, on 2019-May-10, 08:33, said:
Our club is relatively young (I think only 4-6 of the regulars are 70+, and we've recently gotten an influx of college students), we don't have any pairs who need to be stationary.
But don’t you have to have 3-board rounds for this? I thought that with normal Howell movements it was OK to omit the last round. Perhaps I am wrong about this.
#19
Posted 2019-May-10, 15:16
Vampyr, on 2019-May-10, 11:28, said:
All 26 scheduled boards are in use at some table during the event so you cannot just reduce the event by omitting the last round.
Instead you use what is known as "Reduced Howell", in this case with two stationary pairs and the other 12 pairs moving through 12 rounds.
One of the stationary pairs must then arrow-switch in certain rounds for best possible balance.
#20
Posted 2019-May-10, 16:48
pran, on 2019-May-10, 15:16, said:
Instead you use what is known as "Reduced Howell", in this case with two stationary pairs and the other 12 pairs moving through 12 rounds.
One of the stationary pairs must then arrow-switch in certain rounds for best possible balance.
OK. I thought it was something like that, but all I knew was that you could play fewer rounds, and miss only one pair.