hrothgar, on 2016-October-22, 10:52, said:
If it were me, I'd go in a very different direction: Create a permanent Indy with a built in ladder component.
Each round of the Indy lasts for some short number of boards (three or so feel right)
You automatically get paired with some random partner who is of (roughly) the same rank in the ladder.
You get matched against some other random pair of roughly the same rank.
Teams who do well move up the ladder
Teams who do poorly move down the ladder
Players who quit mid-round get banned for a day or two
From my perspective, this has a bunch of benefits
1. It provides an easy way for players to find a quick pick up game
2. Over time, players should rise or fall to their appropriate level. You should get matched against players of about the same skill
3. Players will (hopefully) find people who they enjoy playing with
4. Folks who are obsessive about ratings can use their ladder rank as a proxy
(Oh yeah, it should be pretty easy to implement)
While I would suspect in this day of P/C and everybody deserves a trophy, that this would never be implemented, I actually love this idea. For while there is a lot of merit in being able to find partners that play the same system, I think it's equally important to play with players of the same level.
I would go one step further and say that you should be able to HMFAG as a PAIR with a pair rating (which is presumably higher than your individual rating because of a pair's synergy) where you would meet tougher opposition to make up for the fact that your pair does have less misunderstandings and defensive accidents than two random players at the same level.
I could see it working better for newer players also - they are less likely to be called an "idiot" if their partner doesn't notice their mistakes. The downside is that the advice received by newer players from their peers is frequently wrong, and talented card players will learn to overbid against newbie defenses (although advancing higher in the rankings will solve that problem quickly!)
While it would be good for me to play with players at my own level, I'm not sure it would work so well for hrothgar. For most players at his level probably are coming on with established partnerships, so if he wants to play a few hands for fun, he jumps in and HMFAG's, and would be put at the table with the three best players looking AT THAT INSTANT. Oddly enough, with not that many really good players looking, it wouldn't surprise me if the three best individual players looking got down to my level. While he would avoid the really new players, or the really bad players that have been playing a long time, he would not avoid players that make mistakes that are obvious for him to avoid.
EDIT to add: It almost seemed as if he was suggesting voluntary entry into this entry. I would instead suggest using this system for all HMFAG requests, without penalty for leaving earlier than "the end of a round" since some players log into play a few hands for an undetermined time that might depends on when a spouse or S/O comes home, a call for work is received, a call from a serviceman comes, etc where it could be 1 hand or 30 depending on sheer randomness. However, if one leaves during the middle of a hand, they get the result for the hand as played by a robot or a fillin.
One drawback is that sometimes this will put the obnoxious bad player who complains when you take more than a second to play the card might be put into the Relaxed Room. I can see a few ways around it - the easiest being that people that are marked as enemies by more than 'X' people just don't go to the relaxed room (I'm assuming that you are set as an enemy for rudeness more often than for bad play.)