You all are excellent creators who are creating the bridge robot history.Here hats off to you all.
It seems Gibs apply 8421 evaluation approach before Gib version 28, and then it is Total Point evaluation approach from version 28 to now.
Here, may I ask you guys two serious questions?
First question : Why is it very difficult to fix "BUG"? Where is DeBug?
Second question : What's the biggest secret of the bridge skills?
I am a layman on the programming, I think the hand evaluation is just a serious problem.So today my topic is TPs is the source of all evil !!!
That's to say
- DeBug is how to improve the hand evaluation approach effectively.
- The hand evaluation technology is just a biggest secret of the bridge skills.My words imply that it's impossible for you guys to creat expert robot if there is not a set of excellent hand evaluation technology.
IMO,the above are my answers.
Of course, you guys are really experts on the programming and the bridge game,but today I want to express what I see,what I understand. I would better take a example?
Please see this hand which I encountered today at BBO.
- Here is its traveller.
Now you would see there are 15 hands with 4s contract in the 16 hands traveller.My hand is a basic bidding sequence.
I strongly think this disaster is caused by rediculous TPs evaluationinstead of a unknown Bug.
At the initial stage of bidding, experts usually add length points instead of short suit points.
4♠ says " 7+hcp,strong rebiddable ♠,8-10TPs".
Obviously its description is a kind of evil. As we know that when with misfit between two hands, short-suit points are useless, on the contrary, short suit and voidness have led to a great depreciation, also is a important feature of reducing orginal value.
In a word, only when with suit fits, adding short-suit points are wise.
Every programmers, let's making a logic analysis at below.
Would you think that compared to 8421 evaluation, Total Point is a better improvement? If yes, why cannot continue to obtain its improvement? Why is it very difficult to reach expert's skill? Where is the root of the problem?
Here I have to say the hand evaluation approach is one of core issues.
Stephen Tu had ever said that " Gib is a kind of rigid...", his words just like a beacon, that's to say :
1- Gib is a kind of faithful mode. This is one of the biggest advantages of Gib.
2- Gib is a kind of rigidness mode.It's a devastating disadvantage of Gib.
IMO, I think the essence of bidding sequences are
1- Bidders are telling story.
2- Bidders are describing own hand dynamically instead of statically or rigidly.
3- A story about constantly correcting own evaluating for many times.
Now it would come out a serious issue.
If Gib can't make second evaluating,even third and more, this way will not be the most objective evaluation of the real.I meant that if you guys have great ability to handle with this key technology so well, other issues may be become easier to resolve.
Please think over.
As long as any people find a part of evaluation approach, it turns out it's sure to improve the skills greatly, so why not for Gib?
Best Wishes
Lycier