Posted 2016-January-03, 01:07
Most of the experts counting length points also add short suit points after finding suit fit.
GIB on the other hand counts short suit points instead, and only at the beginning.
As a starting point for valuation, it really doesn't matter all that much what you use. That's because long suits are correlated with shortness, if you are long somewhere that makes you short somewhere else. It's usually within a point of each other, e.g. if you are going to count 5431 as +1 length points, if you count +2 singleton shortness points instead, that one point difference is really very rarely going to lead you to choose one bid vs. another. And when it does make a difference, these are always borderline hands where it's pretty random whether over/underbidding is going to work out well or badly at the end. After all partner has a range too, and sometimes he "has you covered" (he has a bit extra which cover your slight overbid). The problems tend to come when both hands underbid, or both hands overbid.
The main problem with GIB valuation is the total point thing is static AFAIK, rather than dynamically updating as the auction progresses. Most good players are reevaluating the hand at every turn to bid, based on opp's and partner's bidding, devaluing quacks in the opp's suits especially under the bidder, upgrading positional tenaces over an opponent's suit, upgrading quacks in partner's suits, upgrading for good fits found, downgrading for misfits/duplication of values. GIB doesn't do that reevaluation in the middle of the auction. In some cases esp. with the advanced bots it can recover to an extent via simulation on a "final bid" of the auction, when it is deciding to bid game or not, compete one more or not, etc., the simulation can in effect do a reevaluation. The problem is that sometimes it is partner making the final bid, and your bid had to fit a rule, and reevaluation was supposed to push your border hand into a different evaluation bucket. E.g. inv raise/cue instead of normal raise, or the other way around.
Also long suits may not be counted quite enough, and it probably should be counting A/K a little stronger vs. Qs/Js, and hopefully counting some for Ts/9s.
But really there are so many buggy / not well defined rules that its overall bidding performance is affected a lot more by perpetrating ridiculous auctions than these fine evaluation judgment matters, and they are right to work mainly on those before tackling the eval portion. The problem is just there are just innumerable possible bidding auctions, and it is very hard to write rule set to cover them all; computer cannot construct "common sense" rule from similar situation anywhere near as well as humans. When the auction hits gap in the rule set, uncommon competitive auction especially, it often does something kind of crazy.