GIB Fails to lead AK against 6NT; leads it against 6C
#1
Posted 2015-September-27, 10:19
About half field in 6NT with exact same auction and result. Most of the rest of the field was in 6C going down when GIB leads the AK.
link
Daniel
#2
Posted 2015-September-27, 11:54
programmers fixed by making GIB cash 1 trick if available against 7N rather than simulating hands.
Do programmers have to put same fix to cash with 2 tricks against 6N?
#3
Posted 2015-September-27, 12:01
#4
Posted 2015-September-27, 16:50
42krunner, on 2015-September-27, 12:01, said:
it runs a simulation and if it thinks it has 50.00000001% chance of getting on average greater than 2 tricks it leads something else.
Where the real problem comes I think is it simulations it runs it still gets 2 tricks with other leads so sees no difference from leading a random card than leading AK
#5
Posted 2015-September-27, 17:21
#6
Posted 2015-September-27, 22:53
- how many tricks can declarer cash outside of diamonds?
- is there any chance of EW taking 3 tricks?
If West cashes AK, EW gets exactly 2 tricks. I don't see any reasonable simulation that yields EV(EW)>2 if West leads anything else.
#7
Posted 2015-September-27, 23:20
Bbradley62, on 2015-September-27, 22:53, said:
- how many tricks can declarer cash outside of diamonds?
- is there any chance of EW taking 3 tricks?
If West cashes AK, EW gets exactly 2 tricks. I don't see any reasonable simulation that yields EV(EW)>2 if West leads anything else.
I don't think that your final sentence gets to the root of the problem. Also of relevance are sims that result in fewer than 2 tricks for the defence.
Suppose that it runs 1000 sims of various leads all of which lead to precisely 2 tricks for the defence. How is GIB to choose from among THOSE simulated leads the ones that involve cashing the first two tricks?
A possible solution, if programmable, would be to place higher priority on earlier tricks than later tricks. Then if two sims otherwise appear equally profitable, the one that takes those tricks earlier in the play would be chosen.
Psyche (pron. sahy-kee): The human soul, spirit or mind (derived, personification thereof, beloved of Eros, Greek myth).
Masterminding (pron. mstr-mnding) tr. v. - Any bid made by bridge player with which partner disagrees.
"Gentlemen, when the barrage lifts." 9th battalion, King's own Yorkshire light infantry,
2000 years earlier: "morituri te salutant"
"I will be with you, whatever". Blair to Bush, precursor to invasion of Iraq
#8
Posted 2015-September-28, 20:07
1eyedjack, on 2015-September-27, 23:20, said:
Suppose that it runs 1000 sims of various leads all of which lead to precisely 2 tricks for the defence. How is GIB to choose from among THOSE simulated leads the ones that involve cashing the first two tricks?
A possible solution, if programmable, would be to place higher priority on earlier tricks than later tricks. Then if two sims otherwise appear equally profitable, the one that takes those tricks earlier in the play would be chosen.
That fails to explain how it manages to make the "correct lead" with clubs every time- simulations should have told it not to lead out AK for a risk of a ruff and its supposed to have already a preference for 2 down over a possible 3 down.
#9
Posted 2015-September-30, 00:41
1eyedjack, on 2015-September-27, 23:20, said:
Bbradley62, on 2015-September-27, 22:53, said:
I don't think that your final sentence gets to the root of the problem. Also of relevance are sims that result in fewer than 2 tricks for the defence.
Suppose that it runs 1000 sims of various leads all of which lead to precisely 2 tricks for the defence. How is GIB to choose from among THOSE simulated leads the ones that involve cashing the first two tricks?
A possible solution, if programmable, would be to place higher priority on earlier tricks than later tricks. Then if two sims otherwise appear equally profitable, the one that takes those tricks earlier in the play would be chosen.
I guess my statement should have been that I don't see any reasonable simulation that yields EV(EW)>=2 if West leads anything other than the cashing tricks. As you point out, there is always a probability of taking fewer than 2, and there should be virtually no probability of take more than 2, so the expected value should be less than 2.
#10
Posted 2015-September-30, 01:02
My point being, as I expect that you realise, that in general, not just on this hand, an early trick should be regarded as more valuable than a later trick (all other factors being equal), simply because an early trick has greater confidence of banking. Ie, the program should appreciate that where it simulates a later trick there should be a built-in acceptance of the possibility that it might not materialise even if no actual simulations demonstrate it. If specific simulations do generate a disparity in the number of tricks, whether more or fewer, then by all means that should take priority over this principle.
Psyche (pron. sahy-kee): The human soul, spirit or mind (derived, personification thereof, beloved of Eros, Greek myth).
Masterminding (pron. mstr-mnding) tr. v. - Any bid made by bridge player with which partner disagrees.
"Gentlemen, when the barrage lifts." 9th battalion, King's own Yorkshire light infantry,
2000 years earlier: "morituri te salutant"
"I will be with you, whatever". Blair to Bush, precursor to invasion of Iraq