Chamaco, on Mar 11 2005, 12:20 PM, said:
EricK, on Mar 11 2005, 04:06 PM, said:
If you are going to use two different artificial raises then you might as well make them the cuebid and the jump cuebid and keep 2NT as natural.
Eric
The jump-cue is a 4 card mixed raise; jump shifts are FitShowing raises.
I am using the system proposed by Robson-Segal: can it be so bad ?
I love 2NT as four card good raise. However, after a balancing 1M bid, the jump to 2NT as conventional raise maynot be best. The reasaon being, I overcall four card majors (when takeout double is not right bid) with goodish hands. Thus most, if not all of the hands I might want to bid 2NT on are already "eliminated". The kind of strong hand you will have in this position will be hands with "their suit". Otherwise you woud have bid immediately. The hands just too light for 1NT overcall, and the hands that you hoped your partner would reopen with a double.
So one thought it to go back and let 2NT be what it sounds like, based upon frequency issues.
A second thought is if partner can only muster a non-forcing new suit in the balancing seat, what should 1NT show? IF you had balanced 8 or 9, should you bid 1NT? Is 1NT used primary to improve the contract (no fit for partner) or to try to get higher? At MP, it is reasonble to play 1NT as attempt to improve the contract but at imps, if you are light with stuff in their suit, maybe it is best to play the (perhaps) non-ideal 1 of a major rather than bid 1NT to improve the partscore, and save 1NT for hands that have some game hope opposite a misfit in the major. I think 1NT should be 11 points to maybe 14 if 2NT is not available. and good 9 to 11 if 2NT is natural.
Finally, Robson/Segal use direct raises as preempts, but lets look at the auction...
1C-P-P-1S
P
Both oppenents have now passed. Is it reasonable that 3S be preemptive here? Another reason to maybe reconsider the use of 2NT as the good raise. There is no need to cast problems here. Also, 2M should be game try rather than light per se.
Something to think about at least.
Ben
S....W....N....E
1D...p....p....1S
p....1NT all pass