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Interference over Heeman

#1 User is offline   phoenix214 

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Posted 2014-February-10, 07:56

Starting to play Heeman, we had a small misunderstanding in a tournament which led to a -800.
The problem was:
1NT-2(Puppet to 2)-(X)-p(we agreed that, p=no stop, 2=club stop, and XX, good clubs)-(p)-XX?
The question is what should redouble be here?
The 2 club bid can have the following hands: SO in 2, Game going hands with 5M, GI with 5M-4m+, ST with 5M-4m+, weak with both minors, ST in a minor. He thought that XX was please bid 2, i thought it would be strong. The idea is that you can bid like normal, with any hand that has other meanings that is not SO in 2, so that means, that either XX should be: i have SO in , or i have good clubs and want to play 2XX.
Any recomandidations?:)
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#2 User is offline   DJNeill 

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Posted 2014-February-10, 10:03

Maybe says ok for partner to compete to 3D if they bid 3C, if partner has the 5 card diamond signoff, so 3-4 diamonds.
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#3 User is offline   kgr 

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Posted 2014-February-10, 11:17

We have in our system:
1NT-(P)-2C-(DBL)
?:
- RDBL: to play
- 2D: 3+cD
- Pass: no 3cD

1NT-(P)-2C-(DBL)
P-(P)-?
- RDBL: retransfer D
- 2D: to play
- Rest: system on.
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#4 User is offline   Zelandakh 

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Posted 2014-February-10, 11:53

I have a standard recommendation to play in spots like this:

(if partner showed a suit (eg transfer) then:

P = denies a fit, then XX = re-transfer
XX = penalty
complete = fit
other = super-fit

(if partner was asking (eg Stayman) then:

P = something in the suit (stop showing), then XX = re-ask
XX = penalty (a good suit)
complete = lack of something in the suit (no stop)

(if partner's bid was a puppet then:

P = something in the suit (stop showing), then XX = penalty
XX = penalty (a good suit)
complete = lack of something in the suit (no stop)

I cannot say I know Heeman very well (and kgr's diamond-based approach might be more suitable) but it sounds from your post that case 3 applies here. That gives something similar to what you are already playing but with P and 2 reversed. The point of doing it this way round is that partner can convert the pass more esaily knowing you have something there if this seems like a good idea. The reason why I sugegst penalty here is that Responder was not looking for any information from Opener and no space has been taken away in terms of making the normal call. This is different if for example the 2 call is Puppet Stayman, which is not a real puppet. It is true that this method can lead to 2 being wrong-sided. I just do not think that gaining this offsets the potential to have them absolutely banged to rights in 2XX without anywhere to run to.
(-: Zel :-)
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#5 User is offline   phoenix214 

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Posted 2014-February-10, 12:49

Thanks Zel, we bascially had a misunderstanding between your case 2 and 3 about pass =>Redouble and i just wanted to know what meta rules are good for this kind of a bid, because it is still something new. We do play some relays(Used to play Full Stayman over 1NT, which is basically the reverse thing of what you should be doing), so XX as just bid as normal might have seemed normal.
I like the idea of reversing the bids of i have something, and i do not have anything in puppet variations, should suggest this to partner. In the actual match the bidding went:
1NT-2-(X),
p-(p)-XX-2,
X-(p)-3-(p),
3NT?-(p)-p-X-AP
I had a weak NT, i had upgraded facing a 5 count.
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#6 User is offline   Free 

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Posted 2014-February-10, 12:52

Since responder hasn't shown a suit, has no on many occasions, and didn't transfer to 3 either (so he's not really willing to compete anyway), I prefer to focus on stoppers and penalizing opps.

RDbl = with interest to play 2xx
...2 = signoff
...other = system on
Pass = stopper but no interest to play 2xx
...RDbl = to play 2xx anyway
...2 = signoff
...other = system on
2 = no stopper
...System on
"It may be rude to leave to go to the bathroom, but it's downright stupid to sit there and piss yourself" - blackshoe
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