I really think FromageGB setup fill a lot of holes
Game theory -- game invitation and acceptance small abstract game.
#21
Posted 2013-November-15, 17:46
From Psych "I mean, Gus and I never see eye-to-eye on work stuff.
For instance, he doesn't like being used as a human shield when we're being shot at.
I happen to think it's a very noble way to meet one's maker, especially for a guy like him.
Bottom line is we never let that difference of opinion interfere with anything."
For instance, he doesn't like being used as a human shield when we're being shot at.
I happen to think it's a very noble way to meet one's maker, especially for a guy like him.
Bottom line is we never let that difference of opinion interfere with anything."
#22
Posted 2013-November-21, 07:21
benlessard, on 2013-November-08, 23:20, said:
How about
1S--???
1S--???
You are slowly morphing towards my structure:
2NT = mini-splinter in any suit; or in-between (maxi) splinter in any suit (3♣ asks, then 3♦♥ = mini; 3♠ = mini short clubs; 3NT = maxi with side void; 4♣♦ = maxi with singleton; 4♥ = good maxi with singleton; 4♠ = bad maxi with singleton heart)
3♣ = GF raise
3♦ = limit raise (without shortness to splinter)
3♥ = mixed raise
3♠ = preemptive raise
3NT = void splinter somewhere
4♣♦♥ = singleton splinter
You can switch 3♦ and 3♥ as desired - it just depends where you prefer to have a game try. There is obviously 1 step less with 3♣ as a GF raise compared with 2NT but in compensation you have taken out some hands that would have used that route. You can also get more back by using a better structure than normal Jacoby and you are not worse off than the increasingly popular methods using 2NT as limit+. Having both split-range splinters and dividing by singleton/void is wonderful on some hands. The mini-splinters are ok but would be the first thing I removed if I needed to make space for something else.
I have also played jogs' fit jumps and they were also ok. Sometimes they work better than a splinter, sometimes not. In general I think you get better coverage of Responders' hands with the multi-range splinter set-up though.
(-: Zel :-)
#23
Posted 2013-November-21, 18:51
Charles Outred and I have used this structure which shows voids and splinters economically on a need to know basis so sometimes discloses little of use to opponents.
1♠ - ??
2♠ - 2N -
3♣ - ??
2♠ - 3♣ -
3♦ - ??
1♥ - ??
1♠ - ??
- 2N = Red Splinter or Pudding raise. Then 3♣ = Relay
- 3♣ = ♣ shortage
- 3♦ = ♦ void.
- 3♥ = ♥ void.
- 3♠ = Pre-emptive.
2♠ - 2N -
3♣ - ??
- 3♦ = ♦ splinter
- 3♥ = ♥ splinter
- 3♠ = Pudding raise
2♠ - 3♣ -
3♦ - ??
- 3♥ = ♣ void.
- 3♠ = ♣ splinter.
1♥ - ??
- 2♠ = Minor splinter or pudding raise. Then 2N = Relay
- 2N = ♠ shortage.
- 3♣ = ♣ void
- 3♦ = ♦ void
- 3♥ = Pre-empt