Simpleish question for simmers
#1
Posted 2013-October-17, 11:54
If it depends on the vul, to what extent?
Thanks,
S
#2
Posted 2013-October-17, 13:30
#3
Posted 2013-October-17, 13:55
#4
Posted 2013-October-18, 11:24
No, that's not a sim :-)
(*) earliest entry I have for this is my original K/S book, so 50?
#5
Posted 2013-October-18, 14:20
This is 1000 hands where north and south have exactly 12 balanced (5cd minor ok but not 5cd major), with no 8 card major fit. It also excludes any deals where the east hand has 9+ hcp and a 6+ card suit or 5+/5+ suits and any east hand with 11+ hcp and 5+/4+ under the theory most of those hands would come in. I didn't put any restrictions on west.
Tricks <7
59
Tricks =7
170
Tricks =8
393
Tricks =9
295
Tricks >9
83
Note that as mycroft said, this doesn't mean these numbers are right single dummy - I think 12 opposite 12 is harder to defend accurately than to play accurately.
#6
Posted 2013-October-18, 20:52
#7
Posted 2013-October-19, 15:29
#8
Posted 2013-October-20, 10:06
jeffford76, on 2013-October-18, 14:20, said:
This is 1000 hands where north and south have exactly 12 balanced (5cd minor ok but not 5cd major), with no 8 card major fit. It also excludes any deals where the east hand has 9+ hcp and a 6+ card suit or 5+/5+ suits and any east hand with 11+ hcp and 5+/4+ under the theory most of those hands would come in. I didn't put any restrictions on west.
Tricks <7
59
Tricks =7
170
Tricks =8
393
Tricks =9
295
Tricks >9
83
Note that as mycroft said, this doesn't mean these numbers are right single dummy - I think 12 opposite 12 is harder to defend accurately than to play accurately.
If my calculations are right, then jefford's numbers correspond to (as a gain for the side bidding 1N):
non-vul: .059*3 + .17*5 + .393*5 - .378*6 = 0.724 IMPs / board vul: .059*5 + .17*7 + .393*6 - .378*10 = 0.063 IMPs / board
i.e. rather better in 1N than 3N when non-vul, and very close when vul.
#9
Posted 2013-October-20, 16:26
#10
Posted 2013-October-20, 22:24
Here are the numbers for 10000 hands for each table entry: Percentage chance of making 9 tricks double dummy - declarer's points shown on the side (rows) and total combined points shown on the top (columns) 23 24 25 26 0 2.14 6.07 13.99 30.56 1 3.73 8.83 19.33 36.8 2 5.39 13.73 27.48 48.7 3 7.62 17.47 34.32 55.82 4 10.47 21.68 39.62 59.86 5 12.63 25.52 44.53 65.7 6 14.51 28.4 47.57 67.49 7 15.56 31.02 50.89 70.95 8 16.83 32.8 51.76 70.84 9 18.66 33.94 53.91 72.12 10 18.83 36 54.96 73.58 11 19.71 36.23 56.26 74.36 12 19.87 36.9 56.04 74.53 13 19.6 36.85 56.26 74.6 14 18.7 35.55 56.42 74.63 15 18.04 36.3 56.37 74.17 16 17.17 34.52 55.2 74.5 17 15.65 32.14 55.41 74.21 18 13.69 31.21 53.54 73.59 19 11.97 28.15 51.7 73.48 20 8.5 24.36 47.61 70.75 21 6.33 20.11 43.58 68.37 22 4.34 16.61 38.41 65.28 23 2.73 10.95 32.63 60.8 24 6.67 23.09 53.98 25 17.46 42.19 26 35.47 They are similar to the previous numbers. Below is a table extracted from the above numbers that illustrates the declarer's advantage in terms of percentage chance of making 9 tricks: Marginal percentage increase of making 9 tricks with the stronger hand as declarer. Declarer's points (rows) vs Total points (columns) 23 24 25 26 26 4.91 25 3.47 5.39 24 0.6 3.76 5.28 23 0.59 2.12 5.15 4.98 22 0.61 2.88 4.09 5.42 21 0.94 2.64 3.96 2.67 20 0.88 2.68 3.08 3.26 19 1.5 2.63 4.13 2.53 18 1.06 2.81 2.65 2.75 17 1.14 1.12 3.65 2.09 16 1.61 1.72 1.29 0.92 15 1.21 2.36 1.41 -0.19 14 0.04 -0.45 0.16 0.1 13 0.77 0.62 0.22 12 0.16
The simulation data included the exact number of tricks taken for each hand. From this I could do an analysis of IMPs won in 3NT vs 1NT etc. This sort of analysis overcomes the faulty assumption in the standard analysis of the percentage needed for vulnerable or not vulnerable games that the contract will never be 2 or more down. I have included tables for 3NT v 2NT and 3NT v 1NT both vulnerable and not vulnerable (four tables). 3NT v 2NT means if the game is not bid then we will play 2NT. On the other hand if you can stop in 1NT then look at the 3NT v 1NT table - I understand in the bidding the decision is not that clear cut. Vulnerable 3NT v 2NT 23 24 25 26 26 0.0181 25 -2.3235 1.0723 24 -3.3281 -1.5187 2.8819 23 -3.3006 -2.8257 -0.1822 3.9257 22 -3.1771 -2.1841 0.5968 4.6083 21 -3.1116 -1.8038 1.3859 5.0883 20 -3.0194 -1.2252 2.0004 5.479 19 -2.5713 -0.7265 2.623 5.896 18 -2.4116 -0.2849 2.8799 5.9115 17 -2.2063 -0.1583 3.1722 6.0101 16 -1.9658 0.1871 3.1635 6.0643 15 -1.8758 0.4674 3.315 6.0154 14 -1.7861 0.3564 3.3524 6.0872 13 -1.6628 0.5593 3.3208 6.0788 12 -1.6346 0.5556 3.3024 6.0703 11 -1.6425 0.4691 3.3289 6.0443 10 -1.747 0.4305 3.1002 5.9192 9 -1.8081 0.1537 2.9592 5.703 8 -2.0232 -0.0125 2.6293 5.5087 7 -2.185 -0.2538 2.5282 5.5131 6 -2.2774 -0.6547 2.0096 4.9796 5 -2.4744 -1.0417 1.5634 4.6833 4 -2.7435 -1.5544 0.8186 3.7951 3 -3.0093 -2.0936 0.0744 3.1625 2 -3.1939 -2.4775 -0.864 2.1163 1 -3.1688 -2.9765 -1.9547 0.3236 0 -3.272 -3.2555 -2.669 -0.6442 Vulnerable 3NT v 1NT 23 24 25 26 26 -0.4301 25 -3.4671 0.6517 24 -5.3021 -2.5239 2.5687 23 -5.858 -4.5715 -0.9378 3.6735 22 -5.5973 -3.5873 0.0304 4.4029 21 -5.2758 -3.0016 0.8649 4.9017 20 -4.8932 -2.3046 1.5228 5.2796 19 -4.3385 -1.6627 2.1886 5.7238 18 -4.032 -1.1587 2.4887 5.7395 17 -3.7097 -1.0037 2.7948 5.8417 16 -3.4506 -0.6165 2.7593 5.8889 15 -3.3192 -0.3236 2.9542 5.8362 14 -3.1975 -0.4308 2.9516 5.9084 13 -3.0508 -0.2377 2.9322 5.9078 12 -2.9954 -0.2158 2.8948 5.8911 11 -3.0173 -0.3365 2.9291 5.8653 10 -3.1694 -0.3727 2.7304 5.7426 9 -3.1915 -0.7099 2.5512 5.5032 8 -3.5028 -0.8949 2.2005 5.2947 7 -3.7052 -1.1958 2.05 5.3141 6 -3.8826 -1.6195 1.5198 4.7548 5 -4.203 -2.0957 1.0244 4.4685 4 -4.5607 -2.7408 0.2204 3.5209 3 -5.0289 -3.4502 -0.6558 2.8687 2 -5.3709 -4.0667 -1.7806 1.7019 1 -5.6222 -4.8969 -3.1487 -0.2346 0 -5.8664 -5.3707 -4.056 -1.252 Not Vulnerable 3NT v 2NT 23 24 25 26 26 -0.7554 25 -2.1965 -0.0372 24 -2.6616 -1.6732 1.1829 23 -2.4371 -2.3732 -0.8137 1.8857 22 -2.3941 -2.0146 -0.3237 2.3443 21 -2.4281 -1.8093 0.2069 2.6698 20 -2.4444 -1.4432 0.6199 2.9415 19 -2.1698 -1.134 1.038 3.222 18 -2.0961 -0.8454 1.2029 3.232 17 -1.9888 -0.7653 1.4017 3.2996 16 -1.8243 -0.5389 1.4035 3.3393 15 -1.7778 -0.3476 1.4965 3.3069 14 -1.7211 -0.4211 1.5314 3.3557 13 -1.6428 -0.2832 1.5078 3.3488 12 -1.6281 -0.2894 1.5004 3.3438 11 -1.628 -0.3424 1.5159 3.3263 10 -1.6885 -0.3695 1.3522 3.2402 9 -1.7411 -0.5433 1.2637 3.097 8 -1.8647 -0.6525 1.0413 2.9667 7 -1.963 -0.8048 0.9837 2.9656 6 -2.0029 -1.0747 0.6311 2.6051 5 -2.1059 -1.3177 0.3369 2.3983 4 -2.267 -1.6384 -0.1624 1.8021 3 -2.3903 -1.9671 -0.6416 1.3715 2 -2.4634 -2.164 -1.238 0.6813 1 -2.3553 -2.418 -1.9212 -0.5164 0 -2.379 -2.559 -2.3685 -1.1722 Not Vulnerable 3NT v 1NT 23 24 25 26 26 -1.0893 25 -3.0458 -0.3505 24 -4.1007 -2.4161 0.9514 23 -4.2403 -3.6449 -1.3703 1.6994 22 -4.1048 -3.0317 -0.7397 2.1934 21 -3.9671 -2.6809 -0.1764 2.5329 20 -3.778 -2.2302 0.2699 2.7951 19 -3.4325 -1.8137 0.7206 3.0962 18 -3.2505 -1.4787 0.9162 3.1057 17 -3.0623 -1.3776 1.1265 3.1767 16 -2.8801 -1.1212 1.1098 3.212 15 -2.8086 -0.9188 1.2343 3.1771 14 -2.7252 -0.9855 1.239 3.2257 13 -2.6304 -0.8591 1.2256 3.2254 12 -2.5935 -0.8436 1.2048 3.2131 11 -2.6015 -0.9239 1.2252 3.1962 10 -2.6975 -0.9492 1.0846 3.1124 9 -2.7224 -1.1658 0.9669 2.9518 8 -2.9163 -1.2884 0.7284 2.8108 7 -3.0414 -1.4858 0.6341 2.8203 6 -3.1411 -1.7724 0.2741 2.4407 5 -3.3329 -2.08 -0.0559 2.2406 4 -3.5571 -2.4992 -0.6008 1.6004 3 -3.8194 -2.9533 -1.1774 1.1548 2 -3.9925 -3.3113 -1.9082 0.375 1 -4.0639 -3.8015 -2.7977 -0.9294 0 -4.1782 -4.0831 -3.3913 -1.6246 Some comments: Notation (x,y) will mean x points with declarer and y points with dummy. 1. With 26 points it is almost always worth playing 3NT. Vulnerable 3NT v 2NT only with 0 (declarer) opposite 26 (dummy) were IMPs lost. Vulnerable 3NT v 1NT - (26,0), (1,25) and (0,26) were negative. Not Vulnerable any vulnerability (25,1) is added to the negative results. 2. With 25 points bid game when declarer has: Vul 3NT v 2NT - 3 hcp up to 22 hcp Vul 3NT v 1NT - 4 hcp up to 22 hcp NV 3NT v 2NT - 5 hcp up to 21 hcp NV 3NT v 1NT - 6 hcp up to 20 hcp 3. With 24 points almost never bid game. The only times where 3NT gained IMPs versus 2NT or 1NT was when vulnerable and the decision was between 2NT and 3NT. Then it was only a winning proposition when declarer had 9 up to 16 hcp. 4. With 23 hcp it was never a winning action on average. They are included because I had already done the analysis and because in practice since we use wider range NT bids getting to 3NT with 24 or 25 points will mean that sometimes we get there with 23 or 26 etc. The following assumptions and parameters were used in this simulation and analysis: a. The contract was never doubled b. Declarer and dummy both had 4-3-3-3 or 4-4-3-2 distribution with no major suit fit c. The tricks taken were double dummy analysis calculated by Matthew Ginsberg's GIB double dummy engine d. For each hcp combination e.g. (15,10), 10000 hands were analyzed. The hands were generated using the dealer program e. Probably some other things that I have not thought of
I believe that the USA currently hold only the World Championship For People Who Still Bid Like Your Auntie Gladys - dburn
dunno how to play 4 card majors - JLOGIC
True but I know Standard American and what better reason could I have for playing Precision? - Hideous Hog
Bidding is an estimation of probabilities SJ Simon
#11
Posted 2013-October-21, 23:15
I did allow a somewhat wider range of distributions (no 8-card major fit, but I allowed any balanced or semibalanced shape), and found a small profit in bidding 3NT vs 1NT with 24 points vulnerable at IMPs.
But it IS very close to break-even, sensitive to exactly what hand patterns you have, and, in the real world to how good of a declarer you are.
#12
Posted 2013-October-22, 03:05
#13
Posted 2013-October-22, 03:22
Siegmund, on 2013-October-21, 23:15, said:
But it IS very close to break-even, sensitive to exactly what hand patterns you have, and, in the real world to how good of a declarer you are.
Declarer has an advantage single dummy mostly because the defense does not always find the best opening lead.
I am not known to be very sceptical about double dummy simulations, but you have to interpret the results properly if you want to apply them to the table.
For some single dummy studies look at
http://www.rpbridge.net/9x54.htm
http://www.rpbridge.net/9x58.htm
Rainer Herrmann
#14
Posted 2013-October-22, 03:25
FrancesHinden, on 2013-October-22, 03:05, said:
Thank you Frances. It may help to explain why example 2 bid 3nt ...example 1 don't.
I think we know the answer is example two is worth more than example one but why?
#15
Posted 2013-October-22, 04:18
FrancesHinden, on 2013-October-22, 03:05, said:
mike777, on 2013-October-22, 03:25, said:
I think we know the answer is example two is worth more than example one but why?
I think the problem is not simulation but our point count system. It is very simple, which has merit for beginners, but it is not very precise.
If the first pair of hands is twelve opposite twelve, the second is thirteen opposite thirteen.
Simulations using point count are of course oblivious to the above, but at least you know that the effect between good and bad twelve counts will cancel each other out over larger samples.
I am always surprised how many otherwise good and experienced tournament players will rarely deviate from point count even on the most obvious examples.
I would not call this judgment, I call it stubbornness.
Rainer Herrmann
#16
Posted 2013-October-22, 07:31
mike777, on 2013-October-22, 03:25, said:
I think we know the answer is example two is worth more than example one but why?
2nd example has useful looking intermediates, the first does not.
2nd example has a 5 card suit in one hand, whereas the first has no shape at all.
2nd example has 9 controls, the first has 7 (which can be overrated at low level NT contracts - but is not be sneezed at - and does make a difference in suit contracts and high level NT contracts).
Various attempts have been made to quantify these things - but very very few people seem interested in counting quarters or fifths of a point. Bottom line is 2 decent 12 counts will make reasonable play for game, but you're pushing your luck if they're flawed.