IMP, robot tourney, best hand South
Trick 1: D8, DT, DJ, D2
Trick 2: H4, H9, HK, H6
Trick 3: HT, HJ, HA, HQ
Trick 4: D3, SQ, H3, D4
Trick 5: S3, S6, SA, SJ
Trick 6: D5, D6, SK, C6
Tricks 7+: irrelevant.
My analysis on completion of trick 4:
Contract requires trumps to break no worse than 3-1, with J falling in two rounds and: either 2-2 Spades or South to have at least 3 Clubs
So draw trumps. If that still leaves a trump in dummy, cash clubs and ruff fourth Club.
If it takes 3 rounds to draw trumps, run all the trumps discarding one Club from dummy. If Diamond is not by then established, run the Clubs
Can anyone suggest where the play to trick 6 can gain? I thought that this was one of GIB's stronger areas of the game.