Defense to artificial 1C In a strong diamond system
#1
Posted 2013-January-15, 05:42
1. What is the optimum defense?
2. What defense would you agree on if you have just learnt about the bid before a 2-board session (so you can't really discuss eg transfers)?
#2
Posted 2013-January-15, 06:18
Everything natural
Dbl: Takeout, major oriented
1NT: 15-17 / 16-18
2♣: Natural
2♦: Both majors, 55+
2M: WJO
I know strong players who play:
Dbl: I would have opened 1♣
Everything else: pretty much like their opening bids
Rik
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#3
Posted 2013-January-15, 06:47
Trinidad, on 2013-January-15, 06:18, said:
Everything natural
Dbl: Takeout, major oriented
1NT: 15-17 / 16-18
2♣: Natural
2♦: Both majors, 55+
2M: WJO
It is optimal in the sense that we know the defence well and need no further discussion.
#4
Posted 2013-January-15, 07:16
Vampyr, on 2013-January-15, 05:42, said:
Nobody has proven any defense is optimal, nor that an optimum defense even exists.
Vampyr, on 2013-January-15, 05:42, said:
With my f2f partners I'd play the same as Trinidad, which is basically the same as after short ♣. The only thing I'm wondering about is what to do with 2NT.
#5
Posted 2013-January-15, 07:20
Free, on 2013-January-15, 07:16, said:
Well, yes, but I was thinking that some people may have strong opinions on the subject and feel that a particular defense is clearly best.
#6
Posted 2013-January-15, 07:21
Free, on 2013-January-15, 07:16, said:
Preemptive in a minor?
#7
Posted 2013-January-15, 07:37
1♦♥♠NT = normal overcalls
2♣ = wjo in a major; or spades and a minor, strong
2♦ = nat wjo
2♥ = majors, weak
2♠ = spades and a minor, weak
2NT = hearts and a minor
3♣ = majors, strong
combined with second round club actions being natural. If you have strong nerves and a willingness to get the odd random result, you could play 2♦ as what is listed for 2♣ (majors or top/bottom/good) and a 2♣ overcall as weak with clubs or diamonds. Seems like it would be fun even if not very good
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#8
Posted 2013-January-16, 12:46
#9
Posted 2013-January-16, 13:07
Luckily it's simple - play all one level actions as "normal" with the exception of double, which you should play as fairly loose in terms of shape requirements. The main change comes at the two level where you can play all bids as if they had opened 1NT. In my case that means Multi Landy (with 2M showing 4M and a decent longer minor).
#10
Posted 2013-January-16, 13:25
PhilKing, on 2013-January-16, 13:07, said:
Luckily it's simple - play all one level actions as "normal" with the exception of double, which you should play as fairly loose in terms of shape requirements. The main change comes at the two level where you can play all bids as if they had opened 1NT. In my case that means Multi Landy (with 2M showing 4M and a decent longer minor).
Do you do that against a Precision 1♦ too?
#11
Posted 2013-January-16, 13:44
P = 0-7 that can't preempt or 17+
X = 8-16 points, 4+ clubs, canape
1x = 8-16 points, 4+, canape
1N = 13-16 balanced
2x = 8-12 points, 6+
2N = bad 3 level preempt in any suit
3x = good quality preempt
3N = bad 4 level preempt in any suit
4x = good quality preempt
so overcalling in a suit and rebidding it shows 6+ and 13-16 points, passing and bidding a suit is natural and shows 17+ points, and passing and doubling later is for penalties.
Might not be best, but it looks kind of fun.