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What bids do you choose?

#1 User is offline   silvr bull 

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Posted 2012-November-11, 20:10

Vul vs. not, you hold:

T
K754
KQT94
AK8


1st question: In first seat, you open 1, partner bids 1, and RHO overcalls 1. What is your 2nd bid?

2nd question: If you bid 3 (which is a splinter by partnership agreement) and partner calls 4, what bid do you make next?
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#2 User is offline   JLOGIC 

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Posted 2012-November-11, 23:06

3h, 3s is way too much. Now 4h over 4d I have a sub min and need a lot for slam
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#3 User is offline   Fluffy 

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Posted 2012-November-11, 23:26

3 is plenty, 3 is an overbid.

If I decided to bid 3 my first reaction is to be consistent with myself and use keycard, but in retrospect if partner has 3 keycards he cannot construct any possible hand that doesn't make slam over splinter, or at least none that lacks club control so there is no real need to go berserk again.
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#4 User is offline   the hog 

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Posted 2012-November-12, 00:12

3H looks good to me.
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#5 User is offline   lycier 

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Posted 2012-November-12, 03:04

1-bid 3 is a good option.
2-supposing this hand is strong enough to bid 3 is a right auction ,and after pd rebid 4 I am willing to bid 5 to ask pd's trump quality.
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#6 User is offline   silvr bull 

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Posted 2012-November-12, 06:42

View PostFluffy, on 2012-November-11, 23:26, said:

there is no real need to go berserk again.

LOL. Maybe I should change my login name to Berserk Bull, or how about Bull in a China Shop? :D

I see a consensus that a jump to 3 is the best action for the first part. Do all (most?, some?) of you play that jump as forcing? My partnership style plays the jump as invitational. For the others who bid 3 as invitational, here is a follow up question. Is partner supposed to bid 4 with a hand like xxx Jxxxx Jxx xx, or maybe like xxx Qxxx xxx Qxx? Obviously those hands will not make a great game, but I would rather be in 4 than a part score with either of them, and with many more hands that partner will not see any extras over his initial 1 bid. If the jump to 3 is invitational, how do we get to the close games?
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#7 User is offline   helene_t 

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Posted 2012-November-12, 06:51

3 is not forcing. It must be possible for opener to show a hand too strong for a simple raise yet not strong enough to force to game. If you want to force then you can usually splinter. And with a balanced 19 or a semibalanced 18-19, a 4 rebid is quite descriptive.

You don't want to be in game opposite xxx-Qxxx-xxx-Qxx since you will usually lose two trump tricks. It is true that partner will pass your 3 bid with more than that but then he will usually have some wasted values in spades.
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#8 User is offline   fromageGB 

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Posted 2012-November-12, 10:22

View Postsilvr bull, on 2012-November-12, 06:42, said:

Is partner supposed to bid 4 with a hand like xxx Jxxxx Jxx xx ...

Um, are you playing all weak openers start 1 so 1 = 16+ unlimited? If partner had this hand, I would expect an apology afterwards !

3 not forcing. If i wanted to force I would bid 2 (unspecified but strong) and then 3 over say 3.
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#9 User is offline   Phil 

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Posted 2012-November-12, 11:19

View Postsilvr bull, on 2012-November-12, 06:42, said:

For the others who bid 3 as invitational, here is a follow up question. Is partner supposed to bid 4 with a hand like xxx Jxxxx Jxx xx, or maybe like xxx Qxxx xxx Qxx? Obviously those hands will not make a great game, but I would rather be in 4 than a part score with either of them, and with many more hands that partner will not see any extras over his initial 1 bid. If the jump to 3 is invitational, how do we get to the close games?


Please don't troll. I have a sense you know perfectly well that 3 isn't forcing, and choosing some carefully crafted examples is not the way to advance your cause. I see that you have made a total of two posts, but you are clearly past Audrey Grant.

Even in your examples, your opponents have a bunch of spades, and a fair amount of HCP, so these examples are not representative.

If I bid 3 (which is obvious) and partner made a slam try with 4, RKC looks like a good next move.
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#10 User is offline   BunnyGo 

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Posted 2012-November-12, 13:09

I must admit I'm a bit surprised. Why is everyone bidding 3 instead of 2? It seems to be better in that it:

a) uses much less bidding room
b) is similar strength showing.
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#11 User is offline   BillPatch 

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Posted 2012-November-12, 22:48

View PostBunnyGo, on 2012-November-12, 13:09, said:

I must admit I'm a bit surprised. Why is everyone bidding 3 instead of 2? It seems to be better in that it:

a) uses much less bidding room
b) is similar strength showing.

3 shows 4 card support, and more narrowly limits hand. After the 2 cue, not knowing fit, partner will show
stopper if he has it. Axx good for slam, KQx the dregs. If partner prefers you will know double fit, but little
else. After raise, if partner bids new suit you know it's a slam try, and immediately ask for key cards. Bidding space
saved by cuebidding wasted because of poorer limitation of your hand.
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#12 User is offline   silvr bull 

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Posted 2012-November-13, 07:22

View PostPhil, on 2012-November-12, 11:19, said:

I see that you have made a total of two posts

Thanks for the warm welcome to an obvious forum newby. I learned about the forum a few days ago from BBO, and I first heard about BBO from a friend two months ago.


Quote

I have a sense you know perfectly well . . .

The truth is that I have little confidence in my guesses at modern bridge practices. Other than a few duplicate sessions several years ago, I have not played any bridge for decades before I heard about BBO. It is a major challenge for me to find out what new techniques I need to learn, and what bad old practices I should discard.


Quote

Please don't troll.

I sincerely apologize if the tone of my 2nd post upset your tender sensitivity. I hoped my first post would evolve into help with some of the subtleties of slam investigation after I forced to game in . I was absolutely shocked that there was an almost unanimous agreement that my hand should only invite to game. If I held little more than Jxxxx or QJxx (my example was not crafted carefully enough, but thanks, Helene, for the helpful and friendly correction), and the Q or a doubleton , then I would pass the 1 opening without another thought. I expected partner’s 1 bid (instead of a pass over 1) to show more than those example hands that rate to have a good play for 4, so forcing the hand to game seemed clear to me before I posted here.


Quote

Even in your examples, your opponents have a bunch of spades, and a fair amount of HCP . . . If I bid 3 (which is obvious) . . .

Sorry, but it is still not obvious to me that my hand should only invite to game. It is also not obvious to me that I should give LHO an easy opportunity to bid 3 when I can prevent that show of support at the 3 level by forcing the hand to 4.


Quote

. . .and partner made a slam try with 4, RKC looks like a good next move


After partner cooperated with a 4 bid, I did ask for aces because I thought slam would be odds on if partner held A and Axxxx or better. Instead, partner held xxx QJ9x Axxx QT. Everyone here will be happy to know that karma prevailed to punish my berserk overbidding with a 5-0 trump split, so 5H doubled was down 2. The full hand is in this link:
http://s1308.beta.ph...bid001.jpg.html

I will try to have a better subject for my next post in the forum. Thanks to everyone for all the replies.
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#13 User is offline   Cyberyeti 

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Posted 2012-November-13, 07:43

I would bid game, I need a lot less than a 1 bid to make game excellent, say xxxx, QJ10xx, Jx, xx and some people would pass that over 1, and many hands that would reject the invite make it good eg xxxx, Axxx, Jxx, xx.

That said I'd probably do so by initially bidding 2 to see what partner does next, but I wouldn't be stopping below game.
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#14 User is offline   Codo 

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Posted 2012-November-13, 08:20

Yes, partner with a 5 card suit and just working points will make 3 + 1 opposite most of us. So what? We won't be down in 5 if partner bids on with his maximum.... Give hin KQxx,Axxx,Jxx,xx and you may even lose 4 against a 4-1 heart break.

According to the advocats of the 3 or 4 bid, we better open this hand 2 because we may miss game if we don't... <_<
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#15 User is offline   ahydra 

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Posted 2012-November-13, 08:23

I think I would bid 3H, except vul at imps where I'd try 4H. It is a 5-loser hand so game should theoretically be there (plus we have good shape, good controls and a nice diamond suit); but having just 15 hcps, if we bid 3S then partner might take us for more than we have, e.g. the same hand with AKJTx.

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#16 User is offline   Phil 

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Posted 2012-November-13, 10:13

View Postsilvr bull, on 2012-November-13, 07:22, said:

The full hand is in this link:
http://s1308.beta.ph...bid001.jpg.html



Sorry for the brusque reply earlier. I usually wait until someone's 10th post before I accuse them of trolling.

The play in 4 looks kind of interesting. I looked up the movie (not hard to do) and there was a 620 and 650 NS.

One point that hasn't been made about the splinter is that it makes it very difficult later in the bidding. Your partner has a completely normal 4 call over 3, and now it feels like you need to take over since you have the club covers - you are endplayed in the bidding to an extent. So a hand that has gone from a minimum splinter, has now become a hand that forces to the 5 level!

Hopefully your partner understands the importance of bidding games too, and can move on over 3. If you made me bid game, I still wouldn't splinter, and would prefer four hearts, which implies more playing strength, and its less of a slam try (which you haven't got).
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#17 User is offline   mikeh 

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Posted 2012-November-13, 10:35

View Postsilvr bull, on 2012-November-13, 07:22, said:

Thanks for the warm welcome to an obvious forum newby. I learned about the forum a few days ago from BBO, and I first heard about BBO from a friend two months ago.



The truth is that I have little confidence in my guesses at modern bridge practices. Other than a few duplicate sessions several years ago, I have not played any bridge for decades before I heard about BBO. It is a major challenge for me to find out what new techniques I need to learn, and what bad old practices I should discard.



I was absolutely shocked that there was an almost unanimous agreement that my hand should only invite to game. ....so forcing the hand to game seemed clear to me before I posted here.



Sorry, but it is still not obvious to me that my hand should only invite to game. It is also not obvious to me that I should give LHO an easy opportunity to bid 3 when I can prevent that show of support at the 3 level by forcing the hand to 4.




After partner cooperated with a 4 bid, I did ask for aces because I thought slam would be odds on if partner held A and Axxxx or better.


Welcome to the forums and back to the game.

I am one of the 3 bidders and am not the least bit impressed by the fact that it is possible to construct hands on which partner will pass that call and game is good. That sort of 'magic card' construction can lead to terrible habits, whether you do it pessimistically or optimistically. Bridge bidding is imperfect, and it is necessary to accept that your methods, no matter how good, will not reach every good contract nor avoid every bad one.

As for preventing a show of support by splintering, that works only if you are able to remove the double card from LHO's bidding box...a move that is viewed with disapproval in most games.

And having forced to game, the notion that you must keycard over 4 means only that you have fooled not only your partner but also yourself into believing that you hold a powerhouse....in your case, you have fooled yourself into believing not only that you held a gf splinter but undisclosed extras, such that partner will underestimate your hand if you now bid 4.

Had you bid 4, your partner has a clear pass. Improve his hand to the point that slam is good, and he won't have a pass.

Going back to my first point, which is related to this last one, bidding is a game of communication, entailing the need to trust partner to properly evaluate his hand and to listen to how you have described yours. When you hold x Kxxx KQ10xx AKx and bid it in the same way as x AKxx KQJxx AJx, then you can expect that your partner will often go wrong. This can be by overbidding as much as the fear you have of underbidding.

While I recommend not creating magic hands during the auction, consider xxx Qxxxx Axx Kx. Opposite your actual hand, the 5 level will often be too high. Opposite the hand on which I suspect most posters would consider a splinter to be automatic, slam is virtually cold. Now, it may well be possible to splinter with both (I made these up in 5 seconds so they aren't carefully chosen) and reach the appropriate level, but I hope that you can see why it usually pays dividends to have a narrower range for splinters here than you seem to think best.
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#18 User is offline   Fluffy 

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Posted 2012-November-13, 10:50

maybe the BIL is not the best site for this, but here it goes: 2 denies 4 hearts
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#19 User is offline   Cyberyeti 

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Posted 2012-November-13, 11:50

View PostFluffy, on 2012-November-13, 10:50, said:

maybe the BIL is not the best site for this, but here it goes: 2 denies 4 hearts

I think that's too strong, it usually denies 4, but 2-P-3-P-3-P-3N-P-4 says yes I do have 4.

To MikeH the question for me is "Are there more hands where 4 makes and partner won't bid it over 3 than there are that go wrong if I do something else ?" and for me the answer is yes.

Also to the OP you should have been able to sort your problem out with a serious/frivolous 3N over 3, and I wouldn't even consider 3 on that hand without playing one of them. I don't think you need to bid higher than 4 if 4 is non serious.
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#20 User is offline   mikeh 

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Posted 2012-November-13, 11:59

View PostCyberyeti, on 2012-November-13, 11:50, said:

I think that's too strong, it usually denies 4, but 2-P-3-P-3-P-3N-P-4 says yes I do have 4.

To MikeH the question for me is "Are there more hands where 4 makes and partner won't bid it over 3 than there are that go wrong if I do something else ?" and for me the answer is yes.



I understand your p.o.v., tho I would quibble and suggest that you also have to factor in the cost of going wrong. Missing a vul game costs 10 imps if you play at the 3 level. Going down at the 5-level, undoubled, costs 12 imps, so you need to factor in that difference.

I suggest it also matters how you play invites. As I explained in another recent thread, my style is to invite conservatively and accept aggressively. That means that I will accept 3 more often than do players who use a different philosophy.

I'd expect partner to accept with most 8 counts and 4 hearts, so long as he has no wastage in spades (he should see spade values as wasted even without the splinter because of the overcall) and with weaker hands with extra shape/secondary fit. So I miss some games. Tant pis.
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