nigel_k, on 2012-November-10, 00:46, said:
This is just semantics. The stage of the process where the class of player is taken into account does not change the practical effect of doing so, which is that there are options legally available to a strong player that are not legally available to a weak player.
I am not aware of any other game where the rules provide for something like this. It seems plainly unfair.
One thing I always dislike about arguments on this and related subjects are posts and arguments that suggest the approach benefits better players: it doesn't. You get a sequence where a better player would do something a poorer player would not: sometimes that means we allow him to but not the poorer player: sometimes we do not allow it: it works both ways in different circumstances.
Example: 1NT (dbl) 2
♦ (p)
2
♥ (p) 3
♦ (p)
P
Do we allow the final pass, assuming opener has UI to suggest it? If opener is an expert, of course not, unless he can clearly demonstrate this is a signoff sequence. But if it is a player so poor that they cannot conceive of a sequence that shows two suits - which is true of novices - then we allow it, because 3
♥ is not an LA. So, assuming pass is the winning action, we rule against a better player and not a weaker player.
Whether or not we allow the class of player to be considered, it cannot be because otherwise it benefits the better player: that is just not true.
The thing I really dislike about the whole idea presented by some people here is the basic unfairness on some people. They talk about a level playing field, but none of them have shown in any way that I can see how it is a level playing field where you are disallowed to make a call where there is no logical alternative in your or your peers' view: their idea of a level playing field is that if someone of a different ability and experience would take a particular action, then you are stuck with it.
Consider a simple case: you open 1
♠, partner bids 4
♦, you have what appears to you to be a routine 4
♠ bid. Unfortunately you have some UI from partner. The TDs rule that you have two logical alternatives, 4
♠, which partner will pass, and 4
♥ "Last Train", which will encourage partner to go to the 5-level, and go off in 5
♠.
You tell the TDs that you have never heard of Last Train in your 15 months of playing the game. Nonsense, say the TDs, it does not matter, we rule as though you were as experienced as the average of the field, and "everyone" plays Last Train.
Now, some people seem to think this approach is reasonable because you get a "level playing field": it just seems completely unfair to me. Apart from anything else, you expect people to follow the Laws, and you want a Law that they have to follow by playing to a standard to which they cannot play: barmy.
I don't see the point in football or rugby analogies: ok, I would see the point if they were analogies, but they are not in any way. Of course the rules are not comparable. If there is a position in another sport where communication between two team-mates is controlled, and rectification is done by judging what might have happened, fair enough: none of the suggested analogies come close.