There is probably little point in (e.g.) 1♠-3♦ being a strong jump shift, as 2♦ is already GF, so what do you use 3♦ for? If you use it as a mini-splinter (rather than weak jump shift) then I'd like to hear from you (and even if you don't I still would)
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1) Continuations (assuming example case of 1♠-3♦)
I think this scheme works, but there are some gaps can you fill them in or provide a better suggestion?
3♠ minimum, attempt to sign off there
4♠ enough for game but no 1st round control
3♥/4♣/4♦ 1st round control, interest in at least game
4♥ ?
3NT ?
2) Use of double jump
E.g. what does 1♠-4♦ now mean?
3) 1♥-2♠
Noting that 1♠ would obviously not be GF, should 2♠ still be a mini-splinter, or is it better to play it as a strong jump shift with 3♠ being a normal splinter?
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Constructive or destructive criticism and general comments sought. Thanks in advance for your input
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