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2H immediate double negative to 2C Need some guidance on 2H immediate double negative

#1 User is offline   paulhar 

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Posted 2012-January-27, 11:45

I have played 2D waiting for 35 years now so I really know very little about the immediate 2H negative to the strong 2C opening bid. I have some questions that I would like answered by people who play the immediate 2H negative (my understanding is that the 2H is the only way to stop below game.)

1. Is 2C-2H forcing?

2. Is 2C-2H-2S forcing?

3. Is 2C-2H-3C forcing?

4. Is 2C-2H-2S-any-3H forcing?

5. When I play 2D waiting, my 2NT rebid shows 22-24 and 3NT shows 25-27. When somebody plays the immediate 2H negative, their 2D is already forcing to game, so do 2C-2D-2NT and 2C-2D-3NT retain the same meaning, or does some fast arrival issues apply? (I believe I know the answer, but some people that play the 2H immediate negative are giving me an answer that really surprises me.)

Thank you in advance for your responses!
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#2 User is offline   mike777 

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Posted 2012-January-27, 12:07

fwiw I play 2h denies any ace or king but can have unlimited tiny points.


yes 2c=2h is forcing but does not promise a rebid but you will really strain to bid again on almost anything.

To put it another way if you have almost any pts and some support you will end up in game which is what happens most of the time.
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#3 User is offline   blackshoe 

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Posted 2012-January-27, 12:26

The way I was taught 2 "double negative", it shows about 0-4 HCP — max would be something like four jacks and a queen (yes, that's 5 points). 2 shows "at least a couple of queens" (or an ace or king) and is GF. Other responses are positive and GF, 2NT showing hearts. 2 does not promise a rebid, but responder will likely bid again over anything except 2NT or a game bid.

I prefer, if possible, to keep NT rebids to a two point range, and to not bid 3NT with 25-26, but I've had to bow to pressure from partners who want to play what "everybody" plays, the 22-24 and 25-27 ranges mentioned upthread. That 2 is GF doesn't change anything. in the NT rebids.
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#4 User is offline   barmar 

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Posted 2012-January-27, 13:26

I think the more modern style is to be concerned with controls at responder's first bid, not total points (the first system I learned was Jacoby Steps, where each bid showed a 3-point range). I like to play that 2 shows at least one Ace or King or 2 useful Queens (useful meaning they're supported by a Jack or Ten, or in a long suit). 2 is not just game forcing, but suggests values that are likely to be useful in slam exploration.

As others have said, you should have close to a Yarborough to pass a suit bid by opener. If you have support, you should raise -- game might not make, but there's no good way to know, since opener is unlimited. Since you've already shown a double negative, partner won't get excited and go past game.

I also like to play that an opening 3NT shows 25-27, I don't particularly like Gambling 3NT, so 2-2-3NT shows 28+. But I recognize that I'm in the minority on this. More sophisticated players make use of Kokish Relay, to avoid having to jump.

#5 User is offline   gwnn 

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Posted 2012-January-27, 13:38

fred plays 2h as 'I would pass a (22-24) 2NT rebid.' Kind of cool.
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#6 User is offline   ggwhiz 

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Posted 2012-January-27, 13:46

In my partnership 2 = 0-4 no A or K and a 2nt rebid over that MAY be passed. New suits are forcing but not to game, ie a 2 rebid can be raised to 3 or a new suit followed by 3 can be passed out but just about anything else gets to game.

I have had the auction 2 - 2 float and it was a top score missing a pair of AK's and a ruff.

The real advantage imo is that 2 is a game force and unlimited so that the opener can go low and slow in the auction.
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#7 User is offline   blackshoe 

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Posted 2012-January-27, 13:52

A NT ladder:

10-12: open 1NT
13-16: open 1m, rebid 1NT
17-18: open 1m, rebid 2NT
19-20: open 2NT (this hand should have six controls)
21-22: open 2, rebid 2NT (Mexican 2, could also have a GF with primary diamonds, or a stronger balanced hand - see below) (seven controls)
23-24: open 2, rebid 2NT (eight controls)
25-26: open 2, rebid 2 (Kokish relay) then 2NT (nine controls)
27-28: open 2, rebid 3NT (forcing to 4NT or game in a major) (ten controls)
29-30: open 2, rebid 3NT (forcing to 4NT or game in a major) (eleven controls)

You could play the first two bids only when not vulnerable, and when vulnerable play

12-13: open 1m, rebid 1NT
14-16: open 1NT
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#8 User is offline   EricK 

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Posted 2012-January-27, 15:33

I don't know whether it's best, but a simple to remember guideline is that after 2 you are forced to one level below game (i.e. the bidding can die in 2NT, 3/, or 4/). This means that opener should not bid 2 if he needs 2 tricks from partner, responder should not bid the double negative if he has almost 1 certain trick (eg a K, or 2 Q), and that if responder does bid the double negative he should re-evaluate his hand if it suddenly seems worth a trick (which in practice means trump support and an outside shortage).
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#9 User is offline   mikeh 

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Posted 2012-January-27, 15:52

I have played 2 immediate negative in several serious partnerships, and consistently for some 30 years. Different partnerships have different rules.

My preference is that 2 denies an A or a K, but is otherwise unlimited. Some partners prefer that it denies and A or K and denies as much as two Q's. My preference for the former method is not so much about 2 as it is about 2. I like the fact that 2 promises an Ace or a King, rather than perhaps merely a couple of Queens, because on some of the rare truly big 2 openings, I can immediately tell whether slam is possible or not.

In practice, the results of our 2 sequences rarely (if ever) differ, so go with whichever you and partner find more comfortable.

As for how far it is forcing, the universal rule in all my partnerships (and I don't impose these rules...i am far more likely to want to play partner's methods than mine, at least initially) is that 2 creates a force to 2N, 3, 4//.

The problem with the method espoused by an earlier poster....one below game....is that opener will sometimes hold a massive 2-suiter with hearts as the first suit to be shown. Now it is impractical to play 2 2 3 as passable.....the hand that passes 3 might make game or even slam in the second suit.

One way around this is to tend to lump balanced 'heart-suit' 2 openers into the 2N rebid if the range is ok. Ax AKJ10xx AQx Kx....I'd rebid 2N over 2, ostensibly a balanced 22-23, rather than a gf 3...gf on this hand opposite no Ace or K seems an overbid.

With respect to the ranges shown by notrump rebids, I see no reason to alter the meanings of the bids, with the possible exception of the jump to 3N. Especially if using the method that 2 denies as much as 2Q's, there is some merit in using the jump to 3N as simply to play...thus one might hold the balanced 24+ or one might hold a 9 playing trick hand. It is for your partnership to agree on this, since you can't do it on the 9 trick playing hand if partner is allowed to go to 4 major (directly or by a transfer)....you might hold say Ax A QJx AKQJxxx and 4 may not be optimum :P
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#10 User is offline   straube 

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Posted 2012-January-27, 15:56

I like 2H immediate negative to be nf. I like opener's rebids to be...

2S-5+, f
2N-bal, nf
3m-m, f
3H-9 tricks, nf
3S-4S/5H,f
3N-bal, nf
4m-5H/5m, f
4H-H
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#11 User is offline   Codo 

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Posted 2012-January-27, 17:31

I guess it depends a little on the meaning of the 2 bid. I play it in a way that all game forcing hands and all semiforcing hands are opened 2 club. In this context is 2 unlimited, 2 to play opposite a semiforcing in heart and 2 to play opps. a semiforcing in spades but positive about hearts.

In this context:
1. no
2 no
3 no
4 no
5. It is easier to play system on, but of course it is better to have different meanings for 2 NT and 3 NT...
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#12 User is offline   gnasher 

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Posted 2012-January-27, 17:52

Bidding 2-2;3NT on a balanced hand is horrible, because it takes away all the space you need for exploring strain. Unless you play Kokish, it's clearly best to bid 2-2;2NT on all balanced hands. It's easy enough to sort out the ranges later - responder makes a slam try with a balanced 7+; opener makes a slam try with about 27+.

After 2-2, you're stuck with rebidding 3NT on 25+. At least the worst case is that you're in the wrong game, not the wrong slam.
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#13 User is offline   wank 

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Posted 2012-January-27, 19:30

View Postgnasher, on 2012-January-27, 17:52, said:


After 2-2, you're stuck with rebidding 3NT on 25+. At least the worst case is that you're in the wrong game, not the wrong slam.


playing this method, i play 2 by opener as GF bal, which leaves responder the 3 level to play with for stayman and xfers and so on though you need to fiddle with it a bit to make sure opener gets to play the contract.

i don't play a modern style of 2 opener though so i don't need a natural 2 rebid as i'm never stopping below game.
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#14 User is offline   benlessard 

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Posted 2012-January-27, 21:33

1- Establish how weak can your 2C opener be. (usually with S you can be more agressive).

2 Decide if with borderline 2 suiters you prefer to open 1M and miss some game but have easier auctions most of the time.

2- define what is maximum crap on wich you could bid 2H neg. (i would never bid 2H with 4 pts and rarely with 3)

After that you will be well placed to play what is best for you. I dont like opening 2C so my hands tend to be heavy/ not often 2 suiters, so i play that 2H is real garbage. So 2H is not forcing and most opener rebid arent forcing. With a GF m hand i just bid 3NT knowing that slam is unlikely.

IMO 80% of 2C hands are near GF and only 20% are true GF (making game vs a 0-2 pts and no trumps support)
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#15 User is offline   blackshoe 

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Posted 2012-January-27, 22:06

Better yet, build into your system more forcing opening bids, so that 2 isn't so friggin' overloaded.

For example:

1NT: artificial, basically any hand which in "standard" 2/1 would open 1suit and reverse or jump shift on the second round (so 4 or 5 losers), or a balanced 19-20 with 6 controls.
2: GF, any primary suit except diamonds, 3 losers or better if a major, 2 losers or better if a minor, or balanced 23-24 (8 controls) (in the sequence 2-2-2NT, the last bid is not forcing) or 29-30 (11 controls) (shown by rebidding 3NT, which is forcing to game in a major or 4NT).
2: GF with primary diamonds, or balanced 21-22 (7 controls) (rebid 2NT, NF) or 27-28 (10 controls) (forcing to game in a major or 4NT).
2NT: 25-26 balanced, 9 controls, forcing to game.

After a 2m opening and a minimum (negative) response, 3 shows a single suiter (either diamonds or clubs, depending on the opening bid), 3 shows a two suiter, the minor and another, after which 3 asks for the second suit, and 2M would show that major, while 3NT shows the other minor.
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#16 User is offline   Statto 

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Posted 2012-January-27, 22:09

View Postblackshoe, on 2012-January-27, 13:52, said:

19-20: open 2NT (this hand should have six controls)

The wisdom I've received is that opening 2NT on a 19 count is generally not recommended. 6 controls would be about average; it's more likely to be the fillers and spots that would make the hand stand up to scrutiny B-)
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#17 User is offline   blackshoe 

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Posted 2012-January-27, 22:18

Heh. Well, "received wisdom" might suggest that you need about 23 points between the two hands to make 2NT "safe". That doesn't make a 2NT opening on 19-20 a bad bid, if it fits with the rest of your system. Consider that on average responder should have about 7 points, and he only really needs about 4 to make 2NT "safe" (and with 6 he should probably put you in 3NT).

You might ask the fount of your wisdom whether he's ever tried the ladder I suggested.
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#18 User is offline   Statto 

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Posted 2012-January-27, 22:47

I play Benji Acol with some partners which has a similar ladder structure. Discussion has suggested upping the higher echelons by about 1HCP, starting with the 2NT opener. A combined 23 HCP makes 2NT "safe", but only if they're distributed between the hands, affording some play. If they're all in one hand, you're often endplayed and have communication problems. A balanced 25 HCP opposite a yarborough will rarely be able to make 3NT. But we digress... :rolleyes:
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#19 User is offline   Phil 

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Posted 2012-January-27, 22:51

Some ideas I've played.

1. With of my current partners we play 2C - 2H - 3M as NF. 2S is a artificial GF. Responder bids:2N - support for both. 3 support for neither. 3 = hearts. 3 = spades. Something like that.

2. With another he plays Kokish. So 2 is either spades or balanced. Don't quite remember how it works but he had a bulletin article a few years ago.
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#20 User is offline   rduran1216 

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Posted 2012-January-28, 00:54

like mike, I too play 2H denies an Ace or King. The idea is, when you're headed slamming by yourself, its controls you care about, and knowing right away partner doesn't have an Ace or King clarifies the position for you alot of the time. Everyone can find the game they belong in after a 2C opener, the issue is finding the hand where u need to find out with partner has the K of diamonds to be cold, and starting with 2H denying Ace or King clarifies the position immediately.
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