WJS Vs SJS
#1
Posted 2012-January-10, 04:50
This isn't about whether or not WJS is part of SAYC, I was just setting the scene, but about the merits of each and which one we should settle on.
This morning I read this article on Bridge Guys which makes a good case for weak jump shifts then I saw this article via BBO in which Andrew Gumperz advocates strong jump shifts.
I appreciate there are no right answers but was wondering what the thoughts are on this subject regarding a new B/I partnership?
As always, thanks in advance,
Simon
PS Is a WJS alertable in EBU land where the majority play strong or intermediate?
#2
Posted 2012-January-10, 08:57
Re. the actual merits of the two treatments, SJS are great for slam bidding when they come up, which is almost never. WJS hands are much more common, so on a frequency basis, it's hard to argue against them; but SJS advocates will say that those hands can be handled via other ways, while showing the SJS type hand is much more difficult if you play WJS. I have little experience playing SJS, they are pretty rare around here except for those old-timers who still play "Charlie Standard" from the 1950s; so if you were in my area, it might be easier to adopt WJS simply because there will be a lot more people around to advise you on it.
Dianne, I'm holding in my hand a small box of chocolate bunnies... --Agent Dale Cooper
#3
Posted 2012-January-10, 09:19
SimonFa, on 2012-January-10, 04:50, said:
Yes.
#4
Posted 2012-January-10, 09:39
But note that the arguments for SJS are firmly based on Acol.
"Robin Barker is a mathematician. ... All highly skilled in their respective fields and clearly accomplished bridge players."
#5
Posted 2012-January-10, 10:27
weak or intermediate jump shifts at the 3 level become much more useful in 2/1 because with a strong jump shift, you can bid 2 then rebid the suit at the 3 level safe in the knowledge the bidding won't die and you get your extra values across later, e.g. with a quantitative 4NT (note this logic doesn't apply for 2 level jump shifts, although WJS in this situation have other advantages).
#6
Posted 2012-January-10, 10:36
George Carlin
#7
Posted 2012-January-10, 11:38
When I read the following (from MacKenzie Myers) all the little "recognition" bells went off (granted, this is in competition, so SJS makes no sense, but if anything, it's worse after 1M-p:)
Quote
*Also, my partners would often not wait for the right hand to come up to make the weak jump-shift... giving the opponents even more of a fielders' choice.
#8
Posted 2012-January-11, 08:06
1H - 2S
2N (relay)
==========
3C = SJS in clubs
3D = SJS in diamonds
3H = SJS in spades with heart support (ie playing SJS 1H - 2S; any - 3H)
3S = SJS in spades with self-supporting suit (ie playing SJS 1H - 2S; any - 3S)
3N = SJS in spades with big balanced hand (ie playing SJS 1H - 2S; any - 3NT)
You can adjust this according to the hand types you like to include in a SJS.
You can also combine some of these ideas together, for example
1H
==
2S = SJS in any suit
2N = GF raise
3C = limit raise
3D = mixed raise
3H = preemptive
or
1C
==
2D = SJS in any suit
2H = 5 spades, 4 hearts, weak
2S = 5 spades, 4 hearts, INV
Really, there are so many possibilities around. That said, as a B/I partnership starting out I think you should agree to either WJS or IJS initially and then look to see how that works out and whether you have a need for anything more complex later.
#9
Posted 2012-January-11, 09:30
1♣-2♦: JS in ♥, either weak or strong
1♣-2♥: JS in ♠, either weak or strong
1♣-2♠: JS in ♦, either weak or strong
1♦-2♥: JS in ♠, either weak or strong
1♦-2♠: JS in ♣, either weak or strong
1♦-3♣: JS in ♥, either weak or strong
1♥-2♠: JS in ♣, either weak or strong
1♥-3♣: JS in ♦, either weak or strong
1♥-3♦: JS in ♠, either weak or strong
1♠-3♣: JS in ♦, either weak or strong
1♠-3♦: JS in ♥, either weak or strong
1♠-3♥: JS in ♣, either weak or strong
You could tweak this by including the jumps in NT and in the trump suit in the transfer structure, and perhaps in other ways.
As for tv, screw it. You aren't missing anything. -- Ken Berg
Our ultimate goal on defense is to know by trick two or three everyone's hand at the table. -- Mike777
I have come to realise it is futile to expect or hope a regular club game will be run in accordance with the laws. -- Jillybean
#10
Posted 2012-January-11, 10:45
wank, on 2012-January-10, 10:27, said:
I read some now play it as semi-forcing. I don't want to complicate matter anymore than they need to be so we are sticking to a forcing 1NT.
Thanks,
Simon
#11
Posted 2012-January-11, 10:47
RMB1, on 2012-January-10, 09:39, said:
But note that the arguments for SJS are firmly based on Acol.
This is why I wondered about the alert. As it happens we played SJS twice, in the first half when it went wroing and the 2nd when we had agreed it and I did alert, much to the surprise of ops until they asked.
Regards,
Simon
#12
Posted 2012-January-11, 10:51
Zelandakh, on 2012-January-11, 08:06, said:
1H - 2S
2N (relay)
==========
3C = SJS in clubs
3D = SJS in diamonds
3H = SJS in spades with heart support (ie playing SJS 1H - 2S; any - 3H)
3S = SJS in spades with self-supporting suit (ie playing SJS 1H - 2S; any - 3S)
3N = SJS in spades with big balanced hand (ie playing SJS 1H - 2S; any - 3NT)
You can adjust this according to the hand types you like to include in a SJS.
You can also combine some of these ideas together, for example
1H
==
2S = SJS in any suit
2N = GF raise
3C = limit raise
3D = mixed raise
3H = preemptive
or
1C
==
2D = SJS in any suit
2H = 5 spades, 4 hearts, weak
2S = 5 spades, 4 hearts, INV
Really, there are so many possibilities around. That said, as a B/I partnership starting out I think you should agree to either WJS or IJS initially and then look to see how that works out and whether you have a need for anything more complex later.
You're right, very interesting but far too much load on our new partnership which still gets the odd advanced Stayman wrong.
Thanks anyway,
Simon
#13
Posted 2012-January-11, 10:53
blackshoe, on 2012-January-11, 09:30, said:
1♣-2♦: JS in ♥, either weak or strong
1♣-2♥: JS in ♠, either weak or strong
1♣-2♠: JS in ♦, either weak or strong
1♦-2♥: JS in ♠, either weak or strong
1♦-2♠: JS in ♣, either weak or strong
1♦-3♣: JS in ♥, either weak or strong
1♥-2♠: JS in ♣, either weak or strong
1♥-3♣: JS in ♦, either weak or strong
1♥-3♦: JS in ♠, either weak or strong
1♠-3♣: JS in ♦, either weak or strong
1♠-3♦: JS in ♥, either weak or strong
1♠-3♥: JS in ♣, either weak or strong
You could tweak this by including the jumps in NT and in the trump suit in the transfer structure, and perhaps in other ways.
Again, very interesting but as I said above, too much load at this stage. I will be filing it for future use though.
Many thanks,
Simon
#14
Posted 2012-January-11, 12:18
"If you're driving [the Honda S2000] with the top up, the storm outside had better have a name."
Simplify the complicated side; don't complify the simplicated side.
#15
Posted 2012-January-11, 12:23
S2000magic, on 2012-January-11, 12:18, said:
I doubt it.
Might I suggest a 6 card suit and strength that is worth Acol 2/1 but not worth 2/1 GF.
"Robin Barker is a mathematician. ... All highly skilled in their respective fields and clearly accomplished bridge players."
#16
Posted 2012-January-11, 12:27
"If you're driving [the Honda S2000] with the top up, the storm outside had better have a name."
Simplify the complicated side; don't complify the simplicated side.
#17
Posted 2012-January-11, 12:31
SimonFa, on 2012-January-11, 10:51, said:
Thanks anyway,
Simon
In this case my advice is simple - forget completly that there exists
the possibility to make a jump shift response to a 1 level suit opening.
This will work.
For whats it worth, I like SJS, but agreed to play WJS, defined as
6 card suit 4-7HCP.
I am not fond of this agreement, but it is ok, and it is simple.
With kind regards
Marlowe
Uwe Gebhardt (P_Marlowe)
#18
Posted 2012-January-11, 12:34
daveharty, on 2012-January-10, 08:57, said:
If you wait for a 19-point, practically-forcing-to-slam SJS, you're correct.
Because a SJS is forcing only to game, I've found it useful to lower the strength requirement - a good 15 or 16 is fine - and to restrict their use to hands that can be described with two bids: a strong rebiddable suit of my own, strong support for partner's suit, or a strong notrump; no two-suiters. It seems to work well.
"If you're driving [the Honda S2000] with the top up, the storm outside had better have a name."
Simplify the complicated side; don't complify the simplicated side.
#19
Posted 2012-January-11, 12:35
SimonFa, on 2012-January-11, 10:45, said:
I think that if 1NT is semi-forcing, you need to either play that 1♠-2♥ and 1♦-2♣ are not game-forcing, or play some form of invitational jump shifts.
#20
Posted 2012-January-11, 12:40
P_Marlowe, on 2012-January-11, 12:31, said:
And, most important, it's an agreement.
But it's not as much fun for the opponents as, for example, when one player thinks that his 4NT (over partner's 4♣ cue bid) is Blackwood (and his partner's 5♣ response shows 0 or 3 aces), while his partner thinks that his 4♣ is Gerber (and his partner's 4NT shows 3 aces).
"If you're driving [the Honda S2000] with the top up, the storm outside had better have a name."
Simplify the complicated side; don't complify the simplicated side.