Should I bid on?
#1
Posted 2011-November-16, 06:23
♠ AQJ92
♥ AKT3
♦ QJ
♣ T6
#2
Posted 2011-November-16, 06:40
Kxxx, xx, Kxx, xxxx
to make game a very nice prospect. Not sure if he'll go with this hand opposite a 3♥ bid, but there are other hands he could have where he will go.
In general, I try to take my plusses at MPs (if the game is makeable, but hard to make you get a good score for +170 anyways and +140 is much better than -100) but at IMPs (especially red) the game needs to only be about 40% to make it worth being there.
Never tell the same lie twice. - Elim Garek on the real moral of "The boy who cried wolf"
#3
Posted 2011-November-16, 06:50
"If you're driving [the Honda S2000] with the top up, the storm outside had better have a name."
Simplify the complicated side; don't complify the simplicated side.
#4
Posted 2011-November-16, 06:59
How exactly to invite is less important , I would bid 3♥, but don't think it matters much if the invitation bid is 3♣, or 3♦, or a "general" 3♠.
#5
Posted 2011-November-16, 07:08
mich-b, on 2011-November-16, 06:59, said:
How exactly to invite is less important , I would bid 3♥, but don't think it matters much if the invitation bid is 3♣, or 3♦, or a "general" 3♠.
If partner has 4 hearts, the 4-4 heart fit will likely play a trick better than the (presumed) 5-3 spade fit (or even, possibly, better than a 5-4 spade fit); bidding 3♥ gives partner a chance to raise to 4♥ with 4-card support.
"If you're driving [the Honda S2000] with the top up, the storm outside had better have a name."
Simplify the complicated side; don't complify the simplicated side.
#6
Posted 2011-November-16, 07:20
#7
Posted 2011-November-16, 07:32
Given that p had effectively denied 11 by passing, I thought he'd need a bit less to go through drury, although this had not been specifically discussed. I expected him to have 8 points only if poor and balanced. It was teams, sorry I forgot to say that in my first post
#8
Posted 2011-November-16, 07:40
#9
Posted 2011-November-16, 08:56
#10
Posted 2011-November-16, 09:40
-gwnn
#11
Posted 2011-November-16, 09:52
billw55, on 2011-November-16, 09:40, said:
KXXX XXX AXX XXX? KXXX QX KXX XXXX?
A sim might be interesting if it just included hands which would accept based on the try which was used, whether it be random, help (whatever that is), source (3H), or whatever.
I will take an uneducated guess that a very high number of hands which would accept a particular try would result in an inferior game.
#12
Posted 2011-November-16, 10:02
#13
Posted 2011-November-16, 10:07
aguahombre, on 2011-November-16, 09:52, said:
A sim might be interesting if it just included hands which would accept based on the try which was used, whether it be random, help (whatever that is), source (3H), or whatever.
I will take an uneducated guess that a very high number of hands which would accept a particular try would result in an inferior game.
Hmmm am I missing something? I have a doubleton club, so on the first hand game is on the diamond hook and the second hand it is cold. That is pretty much what I had in mind.
-gwnn
#14
Posted 2011-November-16, 10:15
billw55, on 2011-November-16, 10:07, said:
Yeh, sloppy examples. Maybe my whole post was sloppy.
#15
Posted 2011-November-16, 13:16
sasioc, on 2011-November-16, 07:32, said:
Given that p had effectively denied 11 by passing, I thought he'd need a bit less to go through drury, although this had not been specifically discussed. I expected him to have 8 points only if poor and balanced. It was teams, sorry I forgot to say that in my first post
I think Drury with a decent 8 HCP is ok but for most people it is 9-11. But aguahombre's Kxxx Qx Kxx xxxx ought to be too good for a 2♠ raise because of the extra trump.
I would try 3♥ but could easily reach a poor game or be down 1 at the three level.
#16
Posted 2011-November-16, 17:23
aguahombre, on 2011-November-16, 08:56, said:
I think you are mistaken, ♠K is not a great card for partner to hold as it only gives you half a trick. ♦K will be better (unless accompained with the ace), and ♣K a bit worse if lonely, but better if acompained with ♣A, ♣Q or even ♣J.
#17
Posted 2011-November-16, 18:40
Some would try for game at any scoring, but many would choose to take the plus by passing at mps. At mps, passing has more than one way to win: not only are you virtually a lock to go plus, while either game or 3♠ could go minus, but any game try you make risks informing the defenders on opening lead and later play. So even if 3♠ is safe, and the gametry gets you there, you may fare worse.....you might have made 170 in 2♠ and only 140 in 3♠
Assuming that it's imps, I think the chance of game is enough to warrant a try....the main problem is that we really don't have much of a try available. We have no short suit try (in the event that you have ssgt's available in your methods) and AK10x is not my idea of a help suit. Moreover, the notion that a 4-4 fit will often play a trick better doesn't usually apply to this hand-type. The odds are that the opps will be taking whatever minor suit tricks they hold very early in the play if partner has the hoped for spade K and QJxx in hearts...he won't have the Ace of either minor and will seldom have the club K either..
In one of my partnerships, drury includes a good constructive raise, and I'd pass then, but otherwise I try 3♦ as my hsgt.