Lebensohl/Ingbermann question So many ways to bid spades
#1
Posted 2011-September-29, 13:12
1♣-1♠; 2♥-2NT; 3♣-3♠
1♣-1♠; 2♥-3♠
1♣-1♠; 2♥-2NT; 3♣-4♠
1♣-1♠; 2♥-4♠
Your thoughts on what these various sequences should show?
-- Bertrand Russell
#2
Posted 2011-September-29, 13:29
mgoetze, on 2011-September-29, 13:12, said:
Since this sequence is forcing (as I understand it), you could also include:
1♣-1♠; 2♥-2♠; 2NT/3♣/3♦/3♥-3♠/4♠
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#3
Posted 2011-September-29, 17:02
Nah, it is a forum edict that 2S is forcing.
Anyway, IMO, the direct non-leben 4S jump should be a solid seven-bagger with nothing else to say; and going thru 2NT before blasting to 4S should be other 7-baggers with weak responding strength. The remaining routes, dunno.
#4
Posted 2011-September-30, 08:08
aguahombre, on 2011-September-29, 17:02, said:
Nah, it is a forum edict that 2S is forcing.
Anyway, IMO, the direct non-leben 4S jump should be a solid seven-bagger with nothing else to say; and going thru 2NT before blasting to 4S should be other 7-baggers with weak responding strength. The remaining routes, dunno.
The two 3♠ sequences might be 2 ways to invite w/6 cards ?
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( 1M-1NT!-3m-?? )." ....Justin Lall
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#5
Posted 2011-September-30, 09:35
An auction that should be added to this discussion IMO is:
1♣ - 1♠
2♥ - 3♣
3♦ - 3♠
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#6
Posted 2011-September-30, 10:26
Strongly disagree with Phil's post.
- hrothgar
#7
Posted 2011-September-30, 10:30
I also fail to see any particular 'standard' meaning for #2, but I do think that we could use it to distinguish between certain forcing hands with long spades: for example, we might choose to define the jump to 3♠ over the reverse as showing a slam try with very good spades, while the slow route to 3♠ shows the same values but with broken spades. I am not suggesting these are the best two features to stress, but merely offering the type of dichotomy that might be identified by the one-step as opposed to the two-step.
I currently treat the 3♠ rebid as at least 6 cards in a suit that will play adequately (for game purposes) opposite a singleton, and with mild slam interest.....
I've never seen the last one....I'd take it as 7+ spades, no slam interest, but that's just a guess rather than because I've seen it played as such.
In Phil's suggested auction, I'd take the 3♠ bid as ambiguous.....either confirming spade values, intending to pass 3N should opener bid it, or a cue in support of clubs....intending to pull 3N should opener bid it....the auction to this point makes it impossible (for me) to think we are trying to play in spades.
#8
Posted 2011-September-30, 10:33
Responder might have been interested in doing something else if Opener did not rebid 3♣. If that is the case, then both would now be sign-offs.
#9
Posted 2011-September-30, 10:56
han, on 2011-September-30, 10:26, said:
Strongly disagree with Phil's post.
Strongly disagree with which part? The fact a partnership should define #2? w/e.
This is sort of like saying I strongly disagree with paint, tapioca pudding, or sawdust.
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#10
Posted 2011-October-01, 07:56
aguahombre, on 2011-September-29, 17:02, said:
Nah, it is a forum edict that 2S is forcing.
From last night's ACBL tourney:
I too have noted the same forum edict, and 2S is forcing in Andersen's excellent little lebensohl book. Yet I seem to get the above hand far more often than the spade hand I can't bid with the myriad of other ways to bid spades.
#11
Posted 2011-October-01, 08:11
1♣-1♠; 2♥-3♠: 9+ with 6♠ as 1♣ - 2♠ is 5 - 8 for me.
1♣-1♠; 2♥-2NT; 3♣-3♠: This should be forcing with 5♠ and a ♦ stopper (since NT is from your side)
1♣-1♠; 2♥-4♠: ♠ stack with little side values, to play and partner don't look at your hand, pass
1♣-1♠; 2♥-2NT; 3♣-4♠: Never seen this auction. My best guess would be setting ♠ as trump and slight slam interest on meta-agreements...
#12
Posted 2011-October-01, 15:48
Phil, on 2011-September-30, 10:56, said:
This is sort of like saying I strongly disagree with paint, tapioca pudding, or sawdust.
Yes, I strongly disagree that a good partnership should have a handle on auction 2. I think it has extremely low priority.
If I have to pick between those three then I'd say that disagreeing with you is like disagreeing with sawdust. Close call though.
- hrothgar
#13
Posted 2011-October-04, 11:15
aguahombre, on 2011-September-29, 17:02, said:
The first one certainly does not need to be forcing but it may be advantageous to play it as such nonetheless. Two contrasting schemes to highlight that non-forcing works - the first is transfer-based
1D - 1S - 2H
============
2S = to play
2N = to play 3C or various GF hands
... - 3C
... - ... - 3D = slam try in diamonds
... - ... - 3H = 6+ spades with club stop
... - ... - 3S = 5 spades with club stop
... - ... - 3N = to play with good club stop
3C = diamonds
... - 3D
... - ... - 3H = 5+ spades
... - ... - 3S = no club stop
... - ... - 3N = clubs stopped, mild slam try
3D = hearts
... - 3H
... - ... - 3S = starts a cue auction
... - ... - 4m = singleton splinter
3H = 6+ spades, no club stop
3S = 5 spades, no club stop
3N = to play but without a secure club stop, typically 4324 shape
4m = void splinter
4M = to play
This method gives you 6 normal ways of showing spade length, with and without club stop differing between 5 and 6 cards, plus the direct jump and with diamond fit (potential double fit). It is probably not so good at finding a spade slam as standard but for everything else it is at least as good.
The second interesting possibility is to use a relay:-
1D - 1S - 2H
============
2S, 3m, 3H = to play
2N = GF relay
... - 3C = 5 diamonds, 4 hearts (3D relay, 3H asks for club stop)
... - 3D = 6 diamonds, 4 hearts, 0-1 spades (3H relay, 3S asks for club stop)
... - 3H = 2461
... - 3S = 3460
... - 3N = 7+ diamonds, 4 hearts
... - 4C = 5+ hearts
3S = agrees hearts, starts a cue auction
3N, 4M = to play
4m = splinter
This one is perhaps not so obvious but it can handle all major hand types so long as you assign a relay break to ask for a club stopper after the 2NT and 3C responses. Of course this last method is significantly improved by gaining the step that 2S forcing would allow. Against that, there is a significant memory overhead if you do not play some form of relay structure in the rest of your system.