Game Formats Question about Game formats
#1
Posted 2011-January-01, 09:12
I would like to run an individual event. Easier said then done when you look at ACBLscore. Has any had in success in running individual events?
Has anyone heard of an event call "Calcutta"? How about one called a "Cup" run in England?
We can offline the conversation if that works better for you
#2
Posted 2011-January-01, 13:53
The Cavendish is a more prestigious example of a Calcutta, although it's by invitation only.
a.k.a. Appeal Without Merit
#3
Posted 2011-January-01, 16:20
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As for tv, screw it. You aren't missing anything. -- Ken Berg
Our ultimate goal on defense is to know by trick two or three everyone's hand at the table. -- Mike777
I have come to realise it is futile to expect or hope a regular club game will be run in accordance with the laws. -- Jillybean
#4
Posted 2011-January-01, 16:42
#5
Posted 2011-January-03, 20:13
We are now looking at adding some Swiss Pairs events to the calendar. To that end, say we have 16 pairs and want to play 4 matches of 7 boards (the minimum in Australia to issue masterpoints for match wins in addition to placing) with a reasonably well-seeded field would there be merit in starting with 1v2, 3v4, 5v6, etc? My thinking is that by starting with the top seeds playing each other, we are more likely to have everyone playing opps of comparable standard for all four matches; but in every seeded swiss pairs or swiss teams event that I've played in the draw for round 1 has always been 1 v 1+n/2, etc.
I ♦ bidding the suit below the suit I'm actually showing not to be described as a "transfer" for the benefit of people unfamiliar with the concept of a transfer
#6
Posted 2011-January-04, 04:39
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-- Bertrand Russell
#7
Posted 2011-January-06, 02:30
#8
Posted 2011-January-06, 11:07
Vampyr, on 2011-January-06, 02:30, said:
I agree with this. But, if you want to seed, I think it's best to simply seed the top 1/4 (or 1/2) of the field and let the pairings be random draw.
mrdct, on 2011-January-03, 20:13, said:
This would yield exactly the opposite result from the one you want. You should want the two top pairs playing each other at the end (hopefully for the championship) but this makes them play each other first, thus guaranteeing that one of them is in the bottom half when assignments are made for the second round. Similarly, one of 3v4 will also be in the bottom half. If they happen to draw each other in the second round, you are guaranteed that one of your top four pairs is in the bottom half for round 3. This will almost certainly lead to a lopsided match. Conversely, if 13v14 and 15v16 in the first round, you are guaranteeing that two of the bottom four pairs are in the top half for second round pairings, and maybe one of them get to the third round with a record of 2-0, where they are likely to get slaughtered. Basically, if you're playing Swiss there's going to be some competitive matches and some not, and you should want the latter (to the extent it exists) to be in the earlier rounds.
mgoetze, on 2011-January-04, 04:39, said:
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This seems to be a popular method, but it puzzles me. Why are we screwing pairs #9 and 10 of 16 in the first round while giving pairs #7 and 8 easy matches? x vs n+1-x at least gives similar pairs similar assignments, and is likely to leave them in similar positions. Of course, in a club game it may be rude to pre-ordain that #1 plays #16, which brings us back to seeding the top 1/4 or 1/2 and doing random draw after that...
#9
Posted 2011-January-06, 11:22
Bbradley62, on 2011-January-06, 11:07, said:
Because we want the probability that Nos. 7, 8, 9 and 10 all have a 1-1 score after 2 rounds to be as high as possible.
-- Bertrand Russell
#10
Posted 2011-February-02, 05:55
mgoetze, on 2011-January-06, 11:22, said:
Are you using Victory Points? If so, 1-1 could be 11 or 29 (on a 20-point scale).
I believe that converting to Victory points is best, because a match won by collecting 51% of the available matchpoints and one won by collecting 70% are not the same. Also it prevents pairs who are losing a match from doing very silly things to try to generate swings and pull ahead.