lessons needed.
#1
Posted 2010-June-13, 03:15
low from dummy..pard had ace.....suit contract...go up or duck.......
I saw this over and over tonight....In all cases pard went up with ace and it was wrong.
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this made me think..that in general...duck....without a very good reason?
#2
Posted 2010-June-13, 08:30
We are all connected to each other biologically, to the Earth chemically, and to the rest of the universe atomically.
We're in the universe, and the universe is in us.
#3
Posted 2010-June-13, 08:50
obviously my right as a trick, so I don't want to lose it, even if by risking it (even if it's fairly low risk) I will often gain (a less-obviously-mine trick later on).
#4
Posted 2010-June-13, 09:26
So this suggests that it is more often right to duck than it's right to step up.
#6
Posted 2010-June-13, 11:16
#7
Posted 2010-June-13, 11:29
With respect to avoiding a loss/seeking a gain, that may be part of it. I think the biggest factor by far, among beginning/intermediate players, is that the losses of ducking are just obviously, while the losses of grabbing are generally less readily apparent.
I see it all the time...analogously, you have a hand where there's nothing to the play, and you get the lead of an unsupported ace in a suit where you have Kxx opposite Qxx. Making 5, and everyone is making 4 or 5 depending on how many tricks are won in this suit, and the defenders have no idea why you got an overtrick. Or in the middle of the hand...saw pretty much the identical layout just Saturday. Lead from the jack by the partner, low, 3rd hand ace from ATxx, winning one trick instead of two in the suit. They had no idea where the other trick was supposed to come from. But go to bed with an ace and they remember it for a week, and they're going to make darn sure THAT doesn't happen again.
Call me Desdinova...Eternal Light
C. It's the nexus of the crisis and the origin of storms.
IV: ace 333: pot should be game, idk
e: "Maybe God remembered how cute you were as a carrot."
#8
Posted 2010-June-13, 12:00
Lobowolf, on Jun 13 2010, 12:29 PM, said:
Good advice. But then, just tell them to automatically duck unless they already know the reason why they must play ace (setting trick, or get in to return partner's suit or some such valid reason). Saves a lot of telling huddles at the table and keeps the game moving.
#9
Posted 2010-June-13, 14:32
If they are in a suit contract, and you have reason to believe that declarer wants to establish the suit, and there are adequate trumps in dummy, you may want to rise with the A if you are short in the suit...lest you score no tricks.
But generally it is best to duck in tempo, and if you find yourself not having a plan, then duck in tempo is best by a significant margin.
The other scenario is declarer leading towards dummy's KQ.... suit or KJ....suit and you hold the Ace in front of dummy.
One quite reliable guide is that if declarer makes this lead early, in a suit contract, the card is probably a stiff, while if it is late, it is probably good to duck in tempo. Of course, if you see that ducking will lose a trick that won't come back, pop, butmost of the time it will come back.
This is true even against experts because they want to make the defender make a guess before getting deep into the hand, and thus having much more information. However, experts know this too, so the inference isn't as reliable against good players as it is against decent but non-expert players.
In short....every situation requires analysis, but if you can't work it out or just didn't take the time to work it out: duck...smoothly.
On that note, I know some players who have learned that, but they actually duck too quickly! they are so worried about not hitching that they play to the trick faster than they usually do.
#10
Posted 2010-June-13, 15:45
#11
Posted 2010-June-13, 17:56
Fluffy, on Jun 13 2010, 04:45 PM, said:
I disagree...the biggest mistake is to hesitate (telegraphing the A) and then to duck...removing all guesses
#12
Posted 2010-June-13, 18:34
mikeh, on Jun 13 2010, 08:32 PM, said:
(snip)
On that note, I know some players who have learned that, but they actually duck too quickly! they are so worried about not hitching that they play to the trick faster than they usually do.
Hey mikeh both of these two apply to me! I am trying to accelerate my spot play when I don't have the ace, because I never seem to find the proper tempo when I have an honour and always play too fast. Is there a good way of evening out my tempo?
George Carlin
#13
Posted 2010-June-13, 20:21
In theory, playing against familiar opps you could take a little extra time every time a small singleton is led through you, so that when you do take a few seconds to think with the ace you aren't necessarily giving away it's position. But this is bad in practice because a.) those few seconds are unlikely to help you if you haven't already worked it out, b.) you risk being accused of sharp play when you don't have the ace.
To all those people who don't take 10-20 seconds at trick one in third seat (when you have an easy card to play to trick 1), this is the sort of thing you should be using this time for!
P.S. Mike Lawrence does a great discussion of this situation in Dynamic Defence, laying out lots of situations where it can be right to fly, as exceptions to the general rule of smooth duck.
#14
Posted 2010-June-13, 20:22
gwnn, on Jun 13 2010, 07:34 PM, said:
I normally just count out half a second (ish) and then play my card, I don't try to play fast or anything. Even tempo is better than fast tempo.
#15
Posted 2010-June-14, 06:32
peachy, on Jun 13 2010, 01:00 PM, said:
Lobowolf, on Jun 13 2010, 12:29 PM, said:
Good advice. But then, just tell them to automatically duck unless they already know the reason why they must play ace (setting trick, or get in to return partner's suit or some such valid reason).
Agree. The rule I go by is: duck promptly, unless I have a specific reason to go up that I can clearly explain after the hand
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-gwnn
#16
Posted 2010-June-14, 07:51
billw55, on Jun 14 2010, 07:32 AM, said:
peachy, on Jun 13 2010, 01:00 PM, said:
Lobowolf, on Jun 13 2010, 12:29 PM, said:
Good advice. But then, just tell them to automatically duck unless they already know the reason why they must play ace (setting trick, or get in to return partner's suit or some such valid reason).
Agree. The rule I go by is: duck promptly, unless I have a specific reason to go up that I can clearly explain after the hand
![;)](http://www.bridgebase.com/forums/public/style_emoticons/default/wink.gif)
Chant after me (it is a mantra after all
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the Freman, Chani from the move "Dune"
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