Splinter Bids
#1
Posted 2010-February-28, 03:04
#2
Posted 2010-February-28, 03:56
DrDouble, on Feb 28 2010, 04:04 AM, said:
DrDouble, on Feb 28 2010, 04:04 AM, said:
DrDouble, on Feb 28 2010, 04:04 AM, said:
#4
Posted 2010-February-28, 15:49
The weaker your hand, the more important to have 4 or more card trump support (9 total).
#5
Posted 2010-February-28, 16:00
DrDouble, on Feb 28 2010, 10:04 AM, said:
I would have said myself that the top limit is considerably lower, probably more like a 12 count. The problem with having an unusually strong hand is that you are contradicting yourself. By making a splinter you are describing your hand so that opener can make a judgement as to where to go. If your range is huge, how can opener make a decision? You have to make it yourself, so there is no point in making a splinter.
With a stronger hand, it is probably better to start with an artificial bid such as 2NT. Now opener can describe his hand so that you are in a better position to make the judgement.
#6
Posted 2010-February-28, 16:17
DrDouble, on Feb 28 2010, 10:04 AM, said:
Certainly it is a help if opener can be sure that you have 4 trumps, as he can then plan on ruffing in your short suit. But there is another reason to have 4 - if you only have 3 card support, you must have a 5 card suit you can make a 2 over 1 or other natural bid with. Then when you follow with trump support, cue bidding enables either side to determine how many tricks the side suit is worth, and you also show the control in your shortage suit. (Opener does NOT cue bid a shortage in your long suit) Much more information is conveyed than would be by making an initial splinter.
#7
Posted 2010-February-28, 16:52
As for tv, screw it. You aren't missing anything. -- Ken Berg
I have come to realise it is futile to expect or hope a regular club game will be run in accordance with the laws. -- Jillybean
#8
Posted 2010-March-01, 02:13
blackshoe, on Feb 28 2010, 03:52 PM, said:
Just noting - this is definitely not standard in the USA, without debating the merits of that agreement at all.
#9
Posted 2010-March-01, 05:00
Personally, I play splinters as normally limited to about 14, but might also start with a splinter with a much stronger hand which is willing to force to the 5-level. Basically, you have to know what to do if partner signs off (normally pass), and there is a gap in the middle where you don't. Exactly what the upper limit for a "normal" splinter is isn't so important; what matters is that it shouldn't be more than about 4 points better than the lower limit, whatever you play that as.
#10
Posted 2010-March-01, 05:59
http://forums.bridge...topic=12157&hl=
#11
Posted 2010-March-01, 07:34
If you can have 1000 HCP then wastage may be unimportant, so you can't accurately ascertain slam possibilities as partner of the splinterer.
#12
Posted 2010-March-01, 13:52
mohitz, on Mar 1 2010, 06:59 AM, said:
http://forums.bridge...topic=12157&hl=
Wow fred made one of the best posts I've ever seen on this forum in this thread, would reccommend people check it out if they want.