Always lead pard suit ? Why or why not ?
#2
Posted 2010-January-19, 15:59
#3
Posted 2010-January-19, 16:23
Spades, that means the Ace.
Why? We have 2 sure tricks, but need 3 add. tricks, which suit offers the best
chance for 3 add. tricks?
Of course this is just a guess, but it is your best guess, any other suit would also
be a guess.
With kind regards
Marlowe
Uwe Gebhardt (P_Marlowe)
#4
Posted 2010-January-19, 17:04
#5
Posted 2010-January-20, 05:52
Fluffy, on Jan 19 2010, 06:04 PM, said:
True hand from this Monday, club game:
Norths plays 3NT after west has overcalled in diamonds.
East leads the diamond 8, west wins the queen. West leads the diamond 9 which holds. West now plays the diamond 3, east pitching the club ace.
#6
Posted 2010-January-20, 08:27
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#7
Posted 2010-January-20, 08:28
#8
Posted 2010-January-20, 08:54
Roland
Sanity Check: Failure (Fluffy)
More system is not the answer...
#9
Posted 2010-January-20, 08:56
Quote
#10
Posted 2010-January-20, 09:00
hanp, on Jan 20 2010, 12:52 PM, said:
Fluffy, on Jan 19 2010, 06:04 PM, said:
True hand from this Monday, club game:
Norths plays 3NT after west has overcalled in diamonds.
East leads the diamond 8, west wins the queen. West leads the diamond 9 which holds. West now plays the diamond 3, east pitching the club ace.
How many reached 6♣?
Tony
#11
Posted 2010-January-20, 09:00
#12
Posted 2010-January-20, 09:05
Old York, on Jan 20 2010, 10:00 AM, said:
Tony
3.
#13
Posted 2010-January-20, 09:32
#14
Posted 2010-January-20, 09:45
Is it possible that north (not as fine a player) had believed his carding and tried for a 3-3 split in a major?
Wait, this didn't make sense, declarer had only 7 tricks to start with.
#15
Posted 2010-January-20, 14:52
#16
Posted 2010-January-20, 15:02
#18
Posted 2010-January-20, 15:31
Call me Desdinova...Eternal Light
C. It's the nexus of the crisis and the origin of storms.
IV: ace 333: pot should be game, idk
e: "Maybe God remembered how cute you were as a carrot."
#19
Posted 2010-January-20, 16:17
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as for the lead... spade ace because 1. overcaller might be bluffing and 2. all other leads suck anyway ahah
#20
Posted 2010-January-21, 01:39
Apollo81, on Jan 19 2010, 09:59 PM, said:
Apollo81 sum's up the impressing majority of votes for leading the ♠Ace. At the table, I led a neutral ♥7, and it allowed declarer to make (she had stiff ♠KQ, and pard had a terrible 6HCP hand... including the ♥Ace). We missed the opportunity to gain 10 imps (same lead at the other table, 2NT-3NT without the 2♠ opening).
Partner wondered at the end of the match why I chose such an "exotic" lead, as ♠Ace was obvious.
These were my thoughts :
1. ♠Ace will often blow a trick (i.e. increase declarer trick potential [DTP] by one) ;
2. if the DTP was 8 tricks, we give him the possibility to make. It doesn't matter if WE can score 5+ tricks before she can score 9. Otherwise ♠Ace was a mistake.
3. if the DTP was 9+ tricks, this is IMPS and we don't care: ♠Ace becomes our best chance.
4. I know RHO very well : she bid a confident 3NT, and is never bluffing in those situations.
So what is declarer trick potential before my lead actually ?
Pard is usually 6-9 HCP, RHO has 20-21 HCP in average. It's not very likely that she has a strong running minor (6 good diamonds are only a remote possibility), and dummy will be disapointing. In average, they rate to have only about 23(24) HCP, and making 9 tricks with such a weak dummy might be taxing.
I decided that playing the hand neutrally was our best chance to set this (actually : to not allow this pushy contract to make). After all they bid 3NT under the gun, and my hand will be much much better than dummy.
Then I saw your answers (wow, I expected about 50/50 for Heart/spade!), and decided :
1. To call partner and apologize for bad judgement
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2. to check I was really absolutely wrong by running a simulation.
And the simulation (20000 boards) results were... interesting and unexpected (please don't tell me that sims favour declarer/defense and so on... this is probably a very useful tool to check stuff like this here) :
- ♥7 beats 3NT 67% of the time
- ♠A beats 3NT (only) 66% of the time
- ♣2 beats 3NT 63% of the time (!!)
- ♦x beats 3NT 60% of the time...
At least the simulation tells us :
- that it is very close,
- even the unappealing minor leads are not that bad ;
- the contract is indeed usually a bad one.
As a matter of fact, if you compute the average of Imps gained when leading Heart Vs Spades, the final winner is ♠Ace. Leading ♠Ace will gain 0,10 Imps/board against ♥7 in the long term, because of the influence of over/under-tricks.
Well, actually "IMP *don't* make this simple" (antiquoting fluffy).
Thanx all for your thoughts.
2♠ (3NT) The end.
Your lead.
*2♠= 6 carder, somewhat loosy sometimes.