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Play problem

#1 User is offline   Cyberyeti 

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Posted 2010-January-15, 21:07

Scoring: IMP


You play 6 after an unopposed auction. W leads 6 to the 9, 2 and A, plan the play.
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#2 User is offline   FrancesHinden 

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Posted 2010-January-17, 08:42

Without thinking for too long I would win and play a spade to the queen.
(i) If this holds, I continue with ace of hearts, heart ruff, AKQ of diamonds. If diamonds are 3-2 I claim. If diamonds are 4-1 I hope that the hand with 4 diamonds has (at least) 3 clubs and 2 spades and that the SK is onside. After a second spade to the jack winning and the king of clubs I have to decide which winner is holding up next.

Alternatively I could continue with ace of hearts, heart ruff, ace of spades, ace of diamonds, KQ of clubs discarding hearts and a black card from dummy, planning to ruff low and ruff another heart in dummy.

(ii) If the spade loses it depends what comes back. If it's a non-spade I win the ace of hearts, ruff a heart, draw trumps and claim (as long as diamonds break). If it's a spade I win in dummy and ruff a spade in hand. Even if that is over-ruffed I have 12 tricks as long as diamonds are 3-2. Obviously I'm off if spades are 5-1 with the singleton on lead.
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#3 User is offline   gnasher 

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Posted 2010-January-17, 09:08

FrancesHinden, on Jan 17 2010, 03:42 PM, said:

Without thinking for too long I would win and play a spade to the queen.
(i) If this holds, I continue with ace of hearts, heart ruff, AKQ of diamonds.  If diamonds are 3-2 I claim.

I assume you plan to claim 12 tricks rather than 13?

Quote

(ii) If the spade loses it depends what comes back. If it's a non-spade I win the ace of hearts, ruff a heart, draw trumps and claim (as long as diamonds break). If it's a spade I win in dummy and ruff a spade in hand. Even if that is over-ruffed I have 12 tricks as long as diamonds are 3-2.

That would be two losers, wouldn't it?
... that would still not be conclusive proof, before someone wants to explain that to me as well as if I was a 5 year-old. - gwnn
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#4 User is offline   gnasher 

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Posted 2010-January-17, 09:12

A, ruff, draw trumps ending in hand.

If trumps are 3-2, concede a heart, throwing the remaining losers on clubs.

If trumps are 4-1, take a spade finesse, ruff a club, take another spade finesse, and try to throw the hearts on black-suit winners before they ruff.
... that would still not be conclusive proof, before someone wants to explain that to me as well as if I was a 5 year-old. - gwnn
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#5 User is offline   pooltuna 

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Posted 2010-January-17, 09:34

Cyberyeti, on Jan 15 2010, 10:07 PM, said:

Scoring: IMP


You play 6 after an unopposed auction. W leads 6 to the 9, 2 and A, plan the play.

This looks like a near dummy reversal line is called for which comes down to hope split and set up spades
"Tell me of your home world, Usul"
the Freman, Chani from the move "Dune"

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#6 User is offline   FrancesHinden 

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Posted 2010-January-17, 09:37

gnasher, on Jan 17 2010, 03:08 PM, said:

Quote

(ii) If the spade loses it depends what comes back. If it's a non-spade I win the ace of hearts, ruff a heart, draw trumps and claim (as long as diamonds break). If it's a spade I win in dummy and ruff a spade in hand. Even if that is over-ruffed I have 12 tricks as long as diamonds are 3-2.

That would be two losers, wouldn't it?

Sssh. Maybe they won't notice.
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#7 User is offline   Cyberyeti 

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Posted 2010-January-17, 10:21

This hand cost us a bucket of IMPs.

Our opps played in 6N, with spade finesse, heart finesse and trumps favourable, this was not an issue.

Team mates were in 6.

Our man decided to play AQ ditching a spade. This lost to the K and a club came back, a spade was thrown and this was ruffed by N, oops.

My first thought was to take the spade finesse at trick 2, but wanted to sense check this.

The E hand is something like x, Kxx, 10x, Jxxxxxx.
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