I was trying to figure out the best way to combine IMPS and match point scoring since I can see flaws with each of them in a pair game.
Matchpoints:
Bad
+100 and +110 are essentially the same score.
Good
All hands are treated equally
Imps:
Exactly the opposite.
I was thinking of being able to combine them in the following way:
1) Matchpoint the Score.
2) IMP the score against the mean
Take the # of StdDev of both combined as your score.
Now for a question:
Would your play more like matchpoints or IMPS?
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Scoring System
#2
Posted 2009-January-16, 04:51
If you want to mix IMPs and MPs, my suggestion would be that you use the Patton format. This contains a conversion of the IMPs for the round to victory points. That means that you need to do the following:
- You play a number of boards per round (say 4)
- You MP each board
- You Cross IMP each board (normalized for the number of comparisons) (rather than IMPing against the mean).
- You add the MPs for all the boards in the round
- You determine the total IMP score for the round
- You convert the cross IMPs for the round to a victory point scale. This victory point scale is designed in such a way that the maximum number of VPs that can be gained in a round equals the maximum number of MPs that can be gained in a round. (This is a fixed number.)
This should be a pain to do by hand, but a scoring program could do it quite easily.
Just a quick example for 6 pairs, 4 boards (1-2, 3-4, 5-6):
Board 1 (results, MPs*, XIMPs): NV Game swing
1 +420, 4, +8
2 -420 0, -8
3 +170, 2, 0
4 -170, 2, 0
5 -50, 0, -8
6 +50, 4, +8
Board 2: Partscore battle
1 -110, 0, -5
2 +110, 4, +5
3 +110, 4, +4
4 -110, 0, -4
5 +50, 2, +1
6 -50, 2, -1
Board 3: VUL Slam decision
1 -1370, 2, -5
2 +1370, 2, +5
3 -1440, 0, -7.5
4 +1440, 4, +7.5
5 -690, 4, +12.5
6 +690, 0, -12.5
Board 4: Partscore battle
1 -140, 0, -3.5
2 +140, 4, +3.5
3 -110, 2, -2.5
4 +110, 2, +2.5
5 +110, 4, +6
6 -110, 0, -6
The scores for the round: (MPs, XIMPs)
1: 6, -5.5
2: 10, +5.5
3: 8, -6
4: 8, +6
5: 10, +11.5
6: 6, -11.5
The match 1-2 had an IMP difference of 11 IMPs. We use a 16 point VP scale for 4 boards. (I don't have that at hand, but I am coming up with something that I think might be reasonable.)
VP, IMP difference
8-8, 0-1 (including 1)
9-7, 1-5
10-6, 5-9
11-5, 9-13
12-4, 13-17
13-3, 17-22
14-2, 22-27
15-1, 27-34
16-0, 34+
This completes the score table for the round: (MPs, XIMPs, IMP difference, VPs, Total score)
1: 6, -5.5, -11, 5, 11
2: 10, +5.5, +11, 11, 21
3: 8, -6, -12, 5, 13
4: 8, +6, +12, 11, 19
5: 10, +11.5, +23, 14, 24
6: 6, -11.5, -23, 2, 8
In this case (3 tables, 4 boards per round), in each round 16 MPs and 16VPs can be won per round.
Rik
* I use the European standard for matchpointing for the US standard, just divide by 2. (But don't forget to divide the VP's by 2 too.
)
- You play a number of boards per round (say 4)
- You MP each board
- You Cross IMP each board (normalized for the number of comparisons) (rather than IMPing against the mean).
- You add the MPs for all the boards in the round
- You determine the total IMP score for the round
- You convert the cross IMPs for the round to a victory point scale. This victory point scale is designed in such a way that the maximum number of VPs that can be gained in a round equals the maximum number of MPs that can be gained in a round. (This is a fixed number.)
This should be a pain to do by hand, but a scoring program could do it quite easily.
Just a quick example for 6 pairs, 4 boards (1-2, 3-4, 5-6):
Board 1 (results, MPs*, XIMPs): NV Game swing
1 +420, 4, +8
2 -420 0, -8
3 +170, 2, 0
4 -170, 2, 0
5 -50, 0, -8
6 +50, 4, +8
Board 2: Partscore battle
1 -110, 0, -5
2 +110, 4, +5
3 +110, 4, +4
4 -110, 0, -4
5 +50, 2, +1
6 -50, 2, -1
Board 3: VUL Slam decision
1 -1370, 2, -5
2 +1370, 2, +5
3 -1440, 0, -7.5
4 +1440, 4, +7.5
5 -690, 4, +12.5
6 +690, 0, -12.5
Board 4: Partscore battle
1 -140, 0, -3.5
2 +140, 4, +3.5
3 -110, 2, -2.5
4 +110, 2, +2.5
5 +110, 4, +6
6 -110, 0, -6
The scores for the round: (MPs, XIMPs)
1: 6, -5.5
2: 10, +5.5
3: 8, -6
4: 8, +6
5: 10, +11.5
6: 6, -11.5
The match 1-2 had an IMP difference of 11 IMPs. We use a 16 point VP scale for 4 boards. (I don't have that at hand, but I am coming up with something that I think might be reasonable.)
VP, IMP difference
8-8, 0-1 (including 1)
9-7, 1-5
10-6, 5-9
11-5, 9-13
12-4, 13-17
13-3, 17-22
14-2, 22-27
15-1, 27-34
16-0, 34+
This completes the score table for the round: (MPs, XIMPs, IMP difference, VPs, Total score)
1: 6, -5.5, -11, 5, 11
2: 10, +5.5, +11, 11, 21
3: 8, -6, -12, 5, 13
4: 8, +6, +12, 11, 19
5: 10, +11.5, +23, 14, 24
6: 6, -11.5, -23, 2, 8
In this case (3 tables, 4 boards per round), in each round 16 MPs and 16VPs can be won per round.
Rik
* I use the European standard for matchpointing for the US standard, just divide by 2. (But don't forget to divide the VP's by 2 too.
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I want my opponents to leave my table with a smile on their face and without matchpoints on their score card - in that order.
The most exciting phrase to hear in science, the one that heralds the new discoveries, is not “Eureka!” (I found it!), but “That’s funny…” – Isaac Asimov
The only reason God did not put "Thou shalt mind thine own business" in the Ten Commandments was that He thought that it was too obvious to need stating. - Kenberg
The most exciting phrase to hear in science, the one that heralds the new discoveries, is not “Eureka!” (I found it!), but “That’s funny…” – Isaac Asimov
The only reason God did not put "Thou shalt mind thine own business" in the Ten Commandments was that He thought that it was too obvious to need stating. - Kenberg
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