2NT 5-5 minors Help with structure
#1
Posted 2008-June-21, 12:35
2) What do you play as defence against it? Same as for 1x - (2NT)?
#2
Posted 2008-June-21, 12:56
For defense, if you assume 2N is effectively forcing, you've got lots of options - pass and bid or X later, X and then bid, bid one minor or the other etc. Decide what hand types you want to show early in the auction and start with those - minimum hands with one major, stronger hands with one major, both majors, penalty oriented, etc.
#3
Posted 2008-June-21, 14:37
4♦ = preempt
4♣ = preempt
3N = range ask
3♠ = puppet to 3N
3♥ = relay
3♦ = to play
3♣ = to play
#4
Posted 2008-June-21, 20:02
3♥ = transfer to 3♠. Allows a rare escape at 3♠. Shows spades, though. Allows Opener to super-accept with spade support, however you want to do this.
3♠ = forcing, with hearts.
-P.J. Painter.
#5
Posted 2008-June-22, 08:37
3♥ = relay, rest natural
After 2NT-3♥:
3♠ = void ♥ (5530 or 6520)
3NT = 5521 unknown Majors
4m = 6m, 5Om, 1-1M
4♥ = void ♠ (5530 or 6520)
4♠ = 6610, void ♥
4NT = 6610, void ♠
#6
Posted 2008-June-22, 09:33
3C?D = to play
3H/S = forcing to game in bid M
3NT = to play
4C/D = strong, staring control bidding
4H/S = to play, sign off
5C/D = to play, maybe preemptive
Defense:
dbl = 15+
3C = strong, better H then S, at least 5/4
3D = strong, better S then H, at least 5/4
3H/S = 12-15, (5)/6+-card M
#7
Posted 2008-June-22, 10:32
From experience I can tell you that your range shouldn't be too wide in 1/2 seat. Don't do it with a 6-5 or a 6-6 bust. 5 to 9 seems to work pretty well. Also - it is a net loser to do it with a 5-4 even green in 1st. Making the call on a 5-4 just randomizes things.
Here's what we play:
--3, 4 or 5 of a minor = to play / blocking.
--3N = to play
--4N = pick a minor
--3♥ puppets to 3♠ then:
----pass = to play
----3N = pass if you are max, bail out in 4m if you aren't
----4m = invitational
----4M / 5m = mild slam invites - bid on if you have 3 covers
--3♠ puppets to 3N, and then:
----4[CL = key card
----4M / 5m = strong slam try. Only pass if you have 0-1 covers
What I don't like about this structure is that its find a 6-2 major fit when it exists. I could be persuaded to use a direct 3N as some sort of asking bid - perhaps to ask about a major suit fragment.
-------------
For a defense, I like:
dbl = cards - 16+ balanced usually
3[cl] = ♥ + ♠ = better ♥'s
3♦ = ♥+ ♠ - better ♠'s
3M = natural
3N = to play
4m = Namyats
#8
Posted 2008-June-29, 04:35
firmit, on Jun 21 2008, 08:35 PM, said:
2) What do you play as defence against it? Same as for 1x - (2NT)?
For what its worth; Defence:
3♣ = 5+ hearts, 4 spades.
3♦ = 5+ spades, 4 hearts.
3♥ = Natural.
3♠ = Natural.
X = Either strenght and none of the above, or excessive strenght.
On 3♣/3♦ a bid of 4♣ is forcing with hearts, and 4♦ is forcing with spades.
On X, defence has one takeout-double betweem them, penalty after that.
Edit: Having read the thread, I will hurry to include Namyats. Thx.
Do not underestimate the power of the dark side. Or the ninth trumph.
Best Regards Ole Berg
_____________________________________
We should always assume 2/1 unless otherwise stated, because:
- If the original poster didn't bother to state his system, that means that he thinks it's obvious what he's playing. The only people who think this are 2/1 players.
Gnasher
#9
Posted 2008-June-29, 05:05
I play Ben's defense when I have to deal with this.
#10
Posted 2009-March-01, 04:47
pclayton, on Jun 22 2008, 06:32 PM, said:
How about
3♥->3♠ then 4M to show uncertainty about this contract? Opener would bid 4NT if they have inadequate support (you can agree on a criterion, maybe a stiff honour or a small doubleton is good enough)
George Carlin
#11
Posted 2009-March-01, 19:36
#12
Posted 2009-March-02, 15:36
Have ways to 5KC in either suit, and a 6KC call. When partner has the nuts, he'll appreciate being able to pinpoint the (grand) slam.
(in the case it came up with us, it was only the difference between +13 and +17, but if our opponents' teammates had been better able to resolve the double-minor fit, it would have been the difference between 0 and +13)
If you don't play 5 000+ hands a year, there are better places to put your system-time.
#13
Posted 2009-March-02, 15:37
OleBerg, on Jun 29 2008, 05:35 AM, said:
firmit, on Jun 21 2008, 08:35 PM, said:
2) What do you play as defence against it? Same as for 1x - (2NT)?
For what its worth; Defence:
3♣ = 5+ hearts, 4 spades.
3♦ = 5+ spades, 4 hearts.
3♥ = Natural.
3♠ = Natural.
And with 5-5 in the majors?
#14
Posted 2009-March-02, 17:36
jdonn, on Mar 2 2009, 04:37 PM, said:
OleBerg, on Jun 29 2008, 05:35 AM, said:
firmit, on Jun 21 2008, 08:35 PM, said:
2) What do you play as defence against it? Same as for 1x - (2NT)?
For what its worth; Defence:
3♣ = 5+ hearts, 4 spades.
3♦ = 5+ spades, 4 hearts.
3♥ = Natural.
3♠ = Natural.
And with 5-5 in the majors?
Move a Major suit card to a Minor. Very simple solution
#15
Posted 2009-March-03, 20:37
3♥: Major length ask. This is used if interested in a major suit contract or just the major suit distribution.
Responses:
3♠= short spades, "long" hearts
3NT = short hearts, "long" spades
4m = 6511's
Now 4M is to play, 4m is keycard for that suit with 1st step=void, rest= 0,1-Q,1+Q,2-Q,2+Q. After "void" one can ask again with the cheapest bid.
3♠: Inv+ in a minor.
Responses:
3NT=min strongest ♣
4♣=min strongest ♦
4♦=max
On these 4M is keycard for the corresponding suit, 4♥ for ♣, 4♠ for ♦. 4m is just sign-off.
#16
Posted 2009-March-04, 04:27
Richard's (hrothgar) scheme with a 3♠ puppet is clearly superior and I'm gonna copy-cat it next time I play that opener