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Missed game, who to blame?

#1 User is offline   cnszsun 

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Posted 2007-June-24, 06:57

Scoring: IMP

ps-ps-1-ps
2-ps-3-X
3-X-3-AP


We play natural suit game try.
Also, another question, is north's hand close to drury 2c?
Michael Sun

#2 User is offline   ArcLight 

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Posted 2007-June-24, 07:21

It comes down to what your partnership has agreed as its minimum values for a accepting a help suit game try.

Is it :
xx (2 lsoers)
Qx (something better than 2 losers)
A/K x (one of the top 2 or 3 honors)?

If its xx, then responder can bid game.

With the counter suit game try of 3, I assume opener feared 1 club loser, and 2 heart losers, so the next question is:

What is the partnership agreement on counter suit game tries?

AKxx
AQJxx
KQJ
(1 loser, no losers if a finesse is working)

Rather than blame anyone, Id suggest the partnership look at 2 issues:

1 - what is the miniumum accept for a game try
2- what does a counter suit try show

Once you reach an agreement, you are ready for future problems.
Don't worry about missing a game if your agreements are not firm. Fix the basic problem (uncertainty) instead.
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#3 User is offline   skjaeran 

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Posted 2007-June-24, 07:37

Having Drury on my CC, I'd have an easy pass over a 2 raise.

Since that doesn't seem to be on, I'd squeeze out a game try with this hand, but I'd rather bid 2NT (general game try) than 3. Over 2NT I'd raise to game with the north hand, with a doubleton and this strong -holding.
Kind regards,
Harald
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#4 User is offline   Fluffy 

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Posted 2007-June-24, 08:00

I don't like 3 nor 3, Doubleton on partner's suit is not that bad as they both though. North should use the extra space the double gave him to pass and let the opener explain a bit more.

South should have done exactly the same.

North has more blame, once south has taken the close to overbid 3 trial he cannot be blamed.
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#5 User is offline   han 

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Posted 2007-June-24, 08:10

To me the north hand is close to drury but clearly not good enough. However, when partner makes a game try north should certainly accept (I'd say only reject if partner makes a short suit gametry in diamonds).
Please note: I am interested in boring, bog standard, 2/1.

- hrothgar
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#6 User is offline   P_Marlowe 

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Posted 2007-June-24, 08:17

Hi,

#1 ignoring the 3rd seat opener: North.
What does a max. raise to 2S look like, if North
does not hold one?
Just accept. 3D is ok, if you intended it as
advanced cue in case opener is looking for more.

#2 The Nort hand is certainly not strong enough to send
a message "I have inv. values", i.e. no this is not a hand
for drury.

With kind regards
Marlowe
With kind regards
Uwe Gebhardt (P_Marlowe)
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#7 User is offline   pbleighton 

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Posted 2007-June-24, 08:28

North needs to accept.

His hand isn't quite good enough for a Drury 2C.

Peter
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#8 User is offline   cherdano 

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Posted 2007-June-24, 08:55

This has nothing to do with partnership agreements, North is very much a maximum for 2, xx is of some help, so he has to bid game. The only question is whether to jump to 4 or to bid 3, catering for a slam try.
The easiest way to count losers is to line up the people who talk about loser count, and count them. -Kieran Dyke
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#9 User is offline   gwnn 

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Posted 2007-June-24, 09:19

North has an über hand for single raise. His next call should be 4 whatever partner bids. (except pass)

I see the merit of bidding 3 but I'm not as sophisticated as Arend and I'd never do that at the table (I reach enough bad slams as it is).
... and I can prove it with my usual, flawless logic.
      George Carlin
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#10 User is offline   inquiry 

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Posted 2007-June-24, 11:50

South.

South issued a game try, north has a hand not to be sad about.

OVer 3-X, north could have passed, could have bid 3, or could have bid 3/3. HE could also jump to 4.

Failure to jump to 4 conveys he is not max (lets say 25 ZAR is max.. this on eis 23 counting fit).

Failure to bid 3 says he is not minimum (what ever that is).

So the question becomes what is the difference between 3 and pass (both show less than max but more than min). Either way, passing the double or bidding 3 shows game interest, with 3 showing concentrated values. South has enough to bid game after that.
--Ben--

#11 User is offline   gwnn 

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Posted 2007-June-24, 14:30

I think 25 ZAR points are strong enough to drury.
... and I can prove it with my usual, flawless logic.
      George Carlin
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#12 User is offline   inquiry 

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Posted 2007-June-24, 14:39

gwnn, on Jun 24 2007, 03:30 PM, said:

I think 25 ZAR points are strong enough to drury.

With 25 ZAR and 4 spades you do not pass.... but 25 fitting zar is fine for drury, since 3rd seat may not be close to 25 zars itself.
--Ben--

#13 User is offline   Apollo81 

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Posted 2007-June-24, 15:12

100% North; his hand is just a hair shy of Drury
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#14 User is offline   mike777 

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Posted 2007-June-24, 16:37

cnszsun, on Jun 24 2007, 07:57 AM, said:

Scoring: IMP

ps-ps-1-ps
2-ps-3-X
3-X-3-AP


We play natural suit game try.
Also, another question, is north's hand close to drury 2c?

100% south the bidding was great, super, up until South forgot to bid 4s over 3d.
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#15 User is offline   jdonn 

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Posted 2007-June-24, 19:54

South bid a lot as it was. North 1000000% has to make sure of reaching game after the 3 bid. It doesn't matter much to me how he gets there, but north sure as heck has to get there by the end.
Please let me know about any questions or interest or bug reports about GIB.
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