"Poor players will anyway make mistakes in the play if they get to play the hand. What I'm saying is there's no need to push your preempts vs weaker players as much as you would push them against good players.
In a weak field you can play a solid straight-down-the-middle preempt style and do fine. You're automatically in AVG+ mode by doing so because a. you don't slop as many tricks on defense as opps do and b. opps are likely to slop tricks against you. In a good field opps will reach their par contract and play it for your AVG-. In this case you have to try and stop them from reaching that contract, with a twisted pree if necessary. (I speak from experience as well.)
Finally, a higher variance vs weak players is what you DON'T need. The sharper that peak is, the better for you because your peak is higher than opps' peaks. If you take measures to smear out that peak, you risk losing your statistical advantage"
Whereeagles, if you haven't done so already read Adam's post in this thread on what is a weak player, and Justin's reply. When Justin is talking about "weak" players, he means compared to him, as in the majority of duplicate players - and I suspect that I (and maybe you) are in this category
He's not talking about beginners (or Life Beginners) who manage to screw up even basic non-contested auctions and simple declarer play. Against those folks, you're right, just let them bid and play. However, against the average-to-above-average duplicate player, preempting works quite nicely. I also do it against the best players, because I WANT to randomize against them.
Peter