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Assign the blame hand evaluation

#21 User is offline   sfbp 

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Posted 2006-November-08, 14:01

whereagles, on Nov 8 2006, 11:52 AM, said:

Assuming perfect defense, game needs a spade honor onside and the heart finesse. That's roughly 75% of 50% = 42,5%, or of the "worth bidding" type :P A bit more if you guess a singleton trump honor right.

Any 2-2 spade break OR any singleton honour, surely?

And if hearts break you don't even need the KH unless opps manage to break both minors.
Stephen Pickett
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#22 Guest_Jlall_*

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Posted 2006-November-08, 14:09

whereagles, on Nov 8 2006, 02:52 PM, said:

Assuming perfect defense, game needs a spade honor onside and the heart finesse. That's roughly 75% of 50% = 42,5%, or of the "worth bidding" type :P A bit more if you guess a singleton trump honor right.

The only problems with this are:

A) you dont account for a heart or spade lead (admittedly a spade is unlikely). On a heart lead you are in good shape. At MP do you usually make aggressive leads into the strong hand after invitational auctions? I don't. A heart lead from 3 or 4 small is certainly a strong possibility, and is likely without a minor suit sequence on your left.

B ) You assume a bad line in spades. Double finessing is the worst line.

C) You don't need a heart hook if spades come in for 0 losers.

D) You can make it even on a club lead even when you have 2 spade losers if it's Kxx of hearts onside. Now in theory this is a 0 % proposition as you would never pick it up, but lets say you win the club lead and play the heart jack. It gets covered. LHO now gives count showing an odd number! you play a spade to the ace, no honor falls, and you play on hearts. LHO had KJx of spades and xxx of hearts, well played. Or how about this line... you win the club ace and lead a heart to the queen. It holds. You cross to the spade ace and lead a heart. RHO plays the king. You now play a heart to the jack and they ruff but only get 2 spades and 1 club (you pitch the diamond on the spade). Well the problem with this play is that LHO may duck the heart king and also that the only holding youre actually gaining against is RHO holding a stiff spade and the Kx of hearts, not too likely.

These percentage calculations are very flawed. If I'm in a contract needing to pick up xx opp KJx, I do not see that as 50 %. That should be calculated as at least 60 %, perhaps more, yet it never is. Assuming perfect defense is very flawed as well, you don't get it ever. If the opps are defending perfectly you are going to lose so just quit. Good declarers are going to find some lines that are 0 % to find on paper, thats why they're good. This will happen far more often than them going down in a 0 % possibility on paper. It does not cancel out, declarer has the advantage even against equal skill opposition.
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#23 User is offline   kenberg 

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Posted 2006-November-08, 14:49

The bridge encyclopedia does not seem to have exactly this spade combibnation but it has combos that are close (for example Axxxxx opposite QTx, pretty much the same as here providing you intend to start the spades by playing the ace) and gives 78% chance of five tricks. This seems about right: You lay down the ace, there are 16 possible layouts of opponents cards, four of them are bad (singleton spot (either of two) with E, void with E. void with W). This may be as good as you can do with the suit.

But now it gets tricky (it almost always does). You are not necessarily dead if you lose two spades, providing you can ditch a minor loser. Suppose the play begins with a club, you win the ace, and you start on trump. You play the ace, small spots appear. You play towards the Q and E shows out. Now you are dead even if the heart finesse was working, since you cannot get back to your hand.


Edit: The following is a corrected version. I had way to many kings in the previous version:

So maybe the spades should be started, trick 2, by leading towards the 9. The Encylopedia recommends this anyway, providing E would hop up holding Kx. If the 9 loses to the Jack, you later are on the board with the diamond ace and you lead the Q, letting it ride if W produces a spot. Don't forget to congratulate E if he produces the K.

It seems to me the best line of play is not clear. But this seems like trouble if the heart king is offside.

As far as getting to 4 is concerned I think if anyone would bid it, S would. Minimum point count, but Qxx opposite a known six card suit is worth more than two points. An auction beginning 1D 1S 1N (playing strong NT) is more or less equivalent, and we are told they got there by 3S then 4S, with S holding the same minimal count and the same Qxx. Rebidding 4S over a 12-14 1NT rebid, or making a Texas trf over an opening weak NT, seems wildly optimistic to me. Bidding 3 is pushy.
Ken
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#24 User is offline   whereagles 

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Posted 2006-November-08, 14:55

Justin, all that is fine and dandy, but factoring in all possibilities of declarer/defender play complicates the problem immensely and I find it hard that a mathematician will try and solve it for free :)

I just followed a simple straight-down-the-middle line and came up with about 45%; 50% if you will. That's good enough for any of us to bid game, so we should be on it :P

As for the play in spades, you're right that there may be better than the double hook. But I'm not going to look that suit combo now :P
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#25 Guest_Jlall_*

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Posted 2006-November-08, 15:07

whereagles, on Nov 8 2006, 03:55 PM, said:

I just followed a simple straight-down-the-middle line and came up with about 45%; 50% if you will. That's good enough for any of us to bid game, so we should be on it :P

actually games at MP need to be 50+ % to bid, assuming that percentage factors in everything.
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#26 Guest_Jlall_*

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Posted 2006-November-08, 15:15

kenberg, on Nov 8 2006, 03:49 PM, said:

It seems to me the best line of play is not clear. But this seems like trouble if the heart king is offside.

Right, you now risk going down an extra undertrick a lot of the time as well as never picking up spades for 0 losers as well as losing 2 spade tricks when its unneccesary some percentage of the time to pick up Kxx of hearts on your right with spades KJx on your left. On the other hand leading a spade to the 9 is a good "at the table play" against a weak RHO as he will give away Kx, and now your only real loss is to stiff J on your left, or a missed trick on stiff king on your left but you will be able to pick up KJx on your LEFT now as well AND combine chances in hearts/spades. So perhaps that is the right line... this is why bridge is fun and matchpoints is cruel.

BTW in a vaccum a spade to the 9 is the correct play. I once posted about that suit combination, it is my favorite one actually. However here you are never picking up 4-0 spades on your right so it's an anti percentage play considering just the spade suit.

This is a good illustration of how bridge is not such a black and white game.
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#27 User is offline   paulg 

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Posted 2006-November-08, 15:58

Jlall, on Nov 8 2006, 10:15 PM, said:

BTW in a vaccum a spade to the 9 is the correct play. I once posted about that suit combination, it is my favorite one actually. However here you are never picking up 4-0 spades on your right so it's an anti percentage play considering just the spade suit.

This is a good illustration of how bridge is not such a black and white game.

I can see why this could be a favourite combination. In a vacuum:
  • The best line for 5 tricks is small to the 9.
  • The only line for 6 tricks is to cash the Ace or lead the Queen.
  • The best matchpoint line is to cash the Ace or lead the Queen as this returns a higher average number of tricks.
Paul
Apologies if this is what you posted previously
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I don't work for BBO and any advice is based on my BBO experience over the decades
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