IMP Pairs Strategy
#1
Posted 2011-November-19, 03:32
Assuming a decent quality field, how much do the IMP odds change for game decisions, sacrificing, penalty doubling, etc., when we go from teams to pairs?
In, for instance, the ACBL Natl. IMP Pairs event, wins and losses on a particular board seem to be about half what we would expect for a swing at teams.
OTOH, minus 2 IMPs on a board puts us 4 IMPs down to a pair who were +2 on it.
#2
Posted 2011-November-19, 04:01
Rik
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#3
Posted 2011-November-19, 05:12
#4
Posted 2011-November-20, 20:02
For instance, suppose there's a board where everyone bids game, and success hinges on guessing a 2-way finesse. Half the field will get it right and get +5, half get it wrong and get -5. If you're in the winning half, you've taken a big lead against the losers, but you're even with the other winners.
On the other hand, if there's a board where the normal play goes down, but you got helpful defense and are the only ones to make it. Now you get +10, and everyone else gets 0. You've taken a big lead against the entire field.
You tend to notice this more when you're on the losing side of a decision. If you overbid to a no-play slam, and no one else even sniffs at it, it's a killer.
#5
Posted 2011-November-21, 02:54
#6
Posted 2011-November-21, 03:53
We had the same discussion about BAM vs matchpoints pairs. The scoring is the same in XIMP as in IMP Teams just like BAM is the same scoring as MP Pairs, so any differences between teams and pairs (given that the scoring is the same) boils down to
- different objectives. You may have a different attitude to normal vs speculative actions when your objective is to win a team match, as opposed to when your objective is whatever it may be in a pairs tourney.
- guesses as to what the players at the other table might do. Obviously easier at team when you know who is sitting in which direction at the other table.
Anyway, these differences are tiny compared to the difference between MP and IMPs. The best advice is probably not to worry about it and just play normal bridge.
Butler (typically IMPs versus a truncated average, although other butler scorings exist) is slightly different from IMP/XIMP:
- If you go for 1400 on a partscore hand, you get your minus but you will be truncated from the datum so you competitors don't get the full value. So it is slightly less of a disaster at butler than at IMP/XIMP.
- If you are in an atypical contract, at IMP/XIMP you will "know" that an overtrick doesn't matter, but at butler it could matter because even if your score is atypical it could still be close to the datum. So when you are in an atypical contract, overtricks matter more at butler than at IMP/XIMP.
- If you are in a typical contract, at IMP/XIMP you expect close to one IMP. But at butler, there will often be a single maverick who drags the average somewhat away from the modal score which might destroy the impact of the overtrick. So in typical contracts, overtricks matter less at butler than at IMP/XIMP.
All this said, I think the difference is so small that it isn't worth worrying about. Total points is very different from matchpoints, and IMPs is somewhere in between, but other than that: forget about the scoring and just play bridge.
#7
Posted 2011-November-21, 05:47
This is because the variance is lower. When you play 24 boards against one team there are normally enough 10 imp swings that the number of over/under tricks is close to irrelevant. When you play against ten teams its likely that you are close enough to some other teams that over tricks will move you up or down by one or more places. We care about places rather than total scores.
This is similar to playing in the MBC, if bidding a normal game gets you + 2 imps, an overtrick turns that into +3 imps, and they really stack up, because your typical score on a board has a much smaller variance.
#8
Posted 2011-November-21, 12:26
#9
Posted 2011-November-21, 12:47
mycroft, on 2011-November-21, 12:26, said:
sounds like an argument for matchpoint strategy at IMP pairs, if it is an observation which holds true over the long run.
#10
Posted 2011-November-21, 12:55
phil_20686, on 2011-November-21, 05:47, said:
This is because the variance is lower. When you play 24 boards against one team there are normally enough 10 imp swings that the number of over/under tricks is close to irrelevant. When you play against ten teams its likely that you are close enough to some other teams that over tricks will move you up or down by one or more places. We care about places rather than total scores.
This is similar to playing in the MBC, if bidding a normal game gets you + 2 imps, an overtrick turns that into +3 imps, and they really stack up, because your typical score on a board has a much smaller variance.
So, is the strategy at IMP pairs the same as at masterpoints, or maybe a hybrid between IMP teams and masterpoints?
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#11
Posted 2011-November-21, 13:00
but often when playing real teams when you have 11 on top people virtually switch off. Or more commonly when you have beaten a contract by one you have to think how to beat it by two.